Files
OpenRA/OpenRA.Mods.Common/Scripting/LuaScript.cs
2016-02-21 16:30:48 +00:00

66 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[Desc("Part of the new Lua API.")]
public class LuaScriptInfo : ITraitInfo, Requires<SpawnMapActorsInfo>
{
public readonly HashSet<string> Scripts = new HashSet<string>();
public object Create(ActorInitializer init) { return new LuaScript(this); }
}
public class LuaScript : ITick, IWorldLoaded, INotifyActorDisposing
{
readonly LuaScriptInfo info;
ScriptContext context;
public LuaScript(LuaScriptInfo info)
{
this.info = info;
}
public void WorldLoaded(World world, WorldRenderer worldRenderer)
{
var scripts = info.Scripts ?? Enumerable.Empty<string>();
context = new ScriptContext(world, worldRenderer, scripts);
context.WorldLoaded();
}
public void Tick(Actor self)
{
context.Tick(self);
}
bool disposed;
public void Disposing(Actor self)
{
if (disposed)
return;
if (context != null)
context.Dispose();
disposed = true;
}
public bool FatalErrorOccurred { get { return context.FatalErrorOccurred; } }
}
}