Files
OpenRA/OpenRA.Server/Program.cs

83 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading;
using OpenRA.Support;
namespace OpenRA.Server
{
class Program
{
static void Main(string[] args)
{
var arguments = new Arguments(args);
Log.AddChannel("debug", "dedicated-debug.log");
Log.AddChannel("perf", "dedicated-perf.log");
Log.AddChannel("server", "dedicated-server.log");
Log.AddChannel("nat", "dedicated-nat.log");
// Special case handling of Game.Mod argument: if it matches a real filesystem path
// then we use this to override the mod search path, and replace it with the mod id
var modID = arguments.GetValue("Game.Mod", null);
var explicitModPaths = new string[0];
if (modID != null && (File.Exists(modID) || Directory.Exists(modID)))
{
explicitModPaths = new[] { modID };
modID = Path.GetFileNameWithoutExtension(modID);
}
if (modID == null)
throw new InvalidOperationException("Game.Mod argument missing or mod could not be found.");
// HACK: The engine code assumes that Game.Settings is set.
// This isn't nearly as bad as ModData, but is still not very nice.
Game.InitializeSettings(arguments);
var settings = Game.Settings.Server;
var envModSearchPaths = Environment.GetEnvironmentVariable("MOD_SEARCH_PATHS");
var modSearchPaths = !string.IsNullOrWhiteSpace(envModSearchPaths) ?
FieldLoader.GetValue<string[]>("MOD_SEARCH_PATHS", envModSearchPaths) :
new[] { Path.Combine(".", "mods") };
var mods = new InstalledMods(modSearchPaths, explicitModPaths);
// HACK: The engine code *still* assumes that Game.ModData is set
var modData = Game.ModData = new ModData(mods[modID], mods);
modData.MapCache.LoadMaps();
settings.Map = modData.MapCache.ChooseInitialMap(settings.Map, new MersenneTwister());
Console.WriteLine("[{0}] Starting dedicated server for mod: {1}", DateTime.Now.ToString(settings.TimestampFormat), modID);
while (true)
{
var server = new Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, modData, true);
while (true)
{
Thread.Sleep(1000);
if (server.State == ServerState.GameStarted && server.Conns.Count < 1)
{
Console.WriteLine("[{0}] No one is playing, shutting down...", DateTime.Now.ToString(settings.TimestampFormat));
server.Shutdown();
break;
}
}
Console.WriteLine("[{0}] Starting a new server instance...", DateTime.Now.ToString(settings.TimestampFormat));
}
}
}
}