- Fixed a rounding issue in `WavReader.WaveLength()`. - Fixed `AudReader.SoundLength()` not resetting the stream position. - Fixed crashes caused by disposed streams because `LengthInSeconds` would try and calculate the length on the fly. It is now precalculated and cached (making it consistent across all 5 current `ISoundFormat` implementations). - Fixed a crash in `AudReader.LoadSound()`'s `out Func<Stream> result` because that func would try and access the disposed stream's `Length` property. That works for `SegmentStream`, but not for `FileStream`. - Fixed frameCount/soundLength label positioning in the AssetBrowser window to avoid text clipping .
77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.Mods.Common.FileFormats;
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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public class WavLoader : ISoundLoader
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{
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bool IsWave(Stream s)
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{
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var start = s.Position;
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var type = s.ReadASCII(4);
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s.Position += 4;
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var format = s.ReadASCII(4);
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s.Position = start;
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return type == "RIFF" && format == "WAVE";
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}
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bool ISoundLoader.TryParseSound(Stream stream, out ISoundFormat sound)
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{
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try
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{
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if (IsWave(stream))
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{
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sound = new WavFormat(stream);
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return true;
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}
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}
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catch
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{
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// Not a (supported) WAV
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}
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sound = null;
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return false;
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}
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}
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public sealed class WavFormat : ISoundFormat
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{
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public int Channels => channels;
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public int SampleBits => sampleBits;
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public int SampleRate => sampleRate;
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public float LengthInSeconds { get; }
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public Stream GetPCMInputStream() { return wavStreamFactory(); }
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public void Dispose() { sourceStream.Dispose(); }
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readonly Stream sourceStream;
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readonly Func<Stream> wavStreamFactory;
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readonly short channels;
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readonly int sampleBits;
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readonly int sampleRate;
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public WavFormat(Stream stream)
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{
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sourceStream = stream;
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if (!WavReader.LoadSound(stream, out wavStreamFactory, out channels, out sampleBits, out sampleRate))
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throw new InvalidDataException();
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LengthInSeconds = WavReader.WaveLength(sourceStream);
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}
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}
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}
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