Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
abee274f887617b8708a410bc219eca6f2de987b
OpenRA/OpenRA.Game/Map
History
Paul Chote abee274f88 Remove direct access to MapPreview.Rules.
2021-04-21 18:57:44 +02:00
..
ActorInitializer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
ActorReference.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
CellLayer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
CellLayerBase.cs
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
CellRegion.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
Map.cs
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
MapCache.cs
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
MapCoordsRegion.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
MapGrid.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
MapPlayers.cs
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
MapPreview.cs
Remove direct access to MapPreview.Rules.
2021-04-21 18:57:44 +02:00
PlayerReference.cs
Add a per-player handicap option to the lobby.
2021-01-10 22:23:52 +01:00
ProjectedCellLayer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
ProjectedCellRegion.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
TerrainInfo.cs
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
TileReference.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
Powered by Gitea Version: 1.25.1 Page: 352ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API