Files
OpenRA/OpenRa.Game/Graphics/Minimap.cs
2010-01-08 19:05:26 +13:00

97 lines
2.6 KiB
C#

using System.Drawing;
using System.Linq;
using OpenRa.Game.Traits;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
class Minimap
{
Sheet sheet;
SpriteRenderer spriteRenderer;
Sprite sprite;
Bitmap terrain, oreLayer;
public void Tick() { }
public Minimap(Renderer r)
{
sheet = new Sheet(r, new Size(128, 128));
spriteRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
}
// todo: extract these from the palette
Color[] terrainTypeColors;
public void InvalidateOre() { oreLayer = null; }
public void Update()
{
if (terrainTypeColors == null)
{
var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
terrainTypeColors = new[] {
pal.GetColor(0x1a),
pal.GetColor(0x63),
pal.GetColor(0x2f),
pal.GetColor(0x1f),
pal.GetColor(0x14),
pal.GetColor(0x64),
pal.GetColor(0x1f),
pal.GetColor(0x68),
pal.GetColor(0x6b),
pal.GetColor(0x6d),
};
}
if (terrain == null)
{
terrain = new Bitmap(128, 128);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y)
? terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])]
: Color.Black);
}
if (oreLayer == null)
{
oreLayer = new Bitmap(terrain);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (Rules.Map.ContainsResource(new int2(x, y)))
oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
}
var bitmap = new Bitmap(oreLayer);
for( var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++)
{
var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
if (b != null)
bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]);
}
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
bitmap.SetPixel(a.Location.X, a.Location.Y, Chat.paletteColors[(int)a.Owner.Palette]);
for (var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++ )
{
if( ! Game.LocalPlayer.Shroud.IsExplored(new int2(x,y)))
bitmap.SetPixel(x, y, Color.Black);
}
sheet.Texture.SetData(bitmap);
}
public void Draw(float2 pos)
{
spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome, new float2(256,256));
spriteRenderer.Flush();
}
}
}