- Removed implicit pip definitions and IPips interface. New decoration traits have been added to render them. Pip types are no longer hardcoded in OpenRA.Game. - Decoration rendering is now managed by SelectionDecorations(Base), which allows us to remove assumptions about the selection box geometry from the decoration traits. - RenderNameTag has been replaced by WithNameTagDecoration, which is an otherwise normal decoration trait. - Unify the configuration and reduce duplication between traits. - Removed hardcoded references to specific selection box renderables. - Remove legacy cruft.
100 lines
3.0 KiB
C#
100 lines
3.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public class WithHarvesterPipsDecorationInfo : WithDecorationBaseInfo, Requires<HarvesterInfo>
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{
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[FieldLoader.Require]
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[Desc("Number of pips to display how filled unit is.")]
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public readonly int PipCount = 0;
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[Desc("If non-zero, override the spacing between adjacent pips.")]
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public readonly int2 PipStride = int2.Zero;
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[Desc("Image that defines the pip sequences.")]
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public readonly string Image = "pips";
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[SequenceReference("Image")]
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[Desc("Sequence used for empty pips.")]
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public readonly string EmptySequence = "pip-empty";
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[SequenceReference("Image")]
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[Desc("Sequence used for full pips that aren't defined in ResourceSequences.")]
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public readonly string FullSequence = "pip-green";
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// TODO: [SequenceReference] isn't smart enough to use Dictionaries.
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[Desc("Pip sequence to use for specific resource types.")]
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public readonly Dictionary<string, string> ResourceSequences = new Dictionary<string, string>();
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[PaletteReference]
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public readonly string Palette = "chrome";
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public override object Create(ActorInitializer init) { return new WithHarvesterPipsDecoration(init.Self, this); }
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}
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public class WithHarvesterPipsDecoration : WithDecorationBase<WithHarvesterPipsDecorationInfo>
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{
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readonly Harvester harvester;
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readonly Animation pips;
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public WithHarvesterPipsDecoration(Actor self, WithHarvesterPipsDecorationInfo info)
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: base(self, info)
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{
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harvester = self.Trait<Harvester>();
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pips = new Animation(self.World, info.Image);
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}
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string GetPipSequence(int i)
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{
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var n = i * harvester.Info.Capacity / Info.PipCount;
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string sequence;
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foreach (var rt in harvester.Contents)
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{
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if (n < rt.Value)
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{
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if (!Info.ResourceSequences.TryGetValue(rt.Key.Type, out sequence))
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sequence = Info.FullSequence;
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return sequence;
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}
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n -= rt.Value;
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}
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return Info.EmptySequence;
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}
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protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
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{
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pips.PlayRepeating(Info.EmptySequence);
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var palette = wr.Palette(Info.Palette);
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var pipSize = pips.Image.Size.XY.ToInt2();
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var pipStride = Info.PipStride != int2.Zero ? Info.PipStride : new int2(pipSize.X, 0);
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screenPos -= pipSize / 2;
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for (var i = 0; i < Info.PipCount; i++)
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{
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pips.PlayRepeating(GetPipSequence(i));
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yield return new UISpriteRenderable(pips.Image, self.CenterPosition, screenPos, 0, palette, 1f);
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screenPos += pipStride;
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}
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}
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}
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}
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