- Removed implicit pip definitions and IPips interface. New decoration traits have been added to render them. Pip types are no longer hardcoded in OpenRA.Game. - Decoration rendering is now managed by SelectionDecorations(Base), which allows us to remove assumptions about the selection box geometry from the decoration traits. - RenderNameTag has been replaced by WithNameTagDecoration, which is an otherwise normal decoration trait. - Unify the configuration and reduce duplication between traits. - Removed hardcoded references to specific selection box renderables. - Remove legacy cruft.
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Displays a text overlay relative to the selection box.")]
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public class WithTextDecorationInfo : WithDecorationBaseInfo
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{
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[Translate]
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[FieldLoader.Require]
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public readonly string Text = null;
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public readonly string Font = "TinyBold";
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[Desc("Display in this color when not using the player color.")]
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public readonly Color Color = Color.White;
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[Desc("Use the player color of the current owner.")]
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public readonly bool UsePlayerColor = false;
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public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (!Game.ModData.Manifest.Get<Fonts>().FontList.ContainsKey(Font))
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throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(Font));
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base.RulesetLoaded(rules, ai);
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}
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}
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public class WithTextDecoration : WithDecorationBase<WithTextDecorationInfo>, INotifyOwnerChanged
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{
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readonly SpriteFont font;
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Color color;
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public WithTextDecoration(Actor self, WithTextDecorationInfo info)
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: base(self, info)
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{
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.Owner.Color : info.Color;
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}
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protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
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{
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if (IsTraitDisabled || self.IsDead || !self.IsInWorld || !ShouldRender(self))
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return Enumerable.Empty<IRenderable>();
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var size = font.Measure(Info.Text);
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return new IRenderable[]
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{
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new UITextRenderable(font, self.CenterPosition, screenPos - size / 2, 0, color, Info.Text)
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};
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (Info.UsePlayerColor)
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color = newOwner.Color;
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}
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}
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}
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