90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Donate money to building if it has the AcceptSupplies: trait.")]
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class SupplyTruckInfo : ITraitInfo
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{
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[Desc("The amount of cash the owner of the building recieves.")]
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public readonly int Payload = 500;
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public object Create(ActorInitializer init) { return new SupplyTruck(this); }
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}
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class SupplyTruck : IIssueOrder, IResolveOrder, IOrderVoice
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{
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SupplyTruckInfo Info;
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public SupplyTruck(SupplyTruckInfo info)
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{
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Info = info;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new SupplyTruckOrderTargeter(); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "DeliverSupplies")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return "Move";
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeliverSupplies")
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{
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self.SetTargetLine(Target.FromOrder(order), Color.Yellow);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor, new DonateSupplies(order.TargetActor, Info.Payload)));
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}
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}
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class SupplyTruckOrderTargeter : UnitOrderTargeter
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{
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public SupplyTruckOrderTargeter()
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: base("DeliverSupplies", 5, "enter", false, true)
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{
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, modifiers, ref cursor))
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return false;
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if (target.AppearsHostileTo(self))
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return false;
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if (!target.HasTrait<AcceptsSupplies>())
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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}
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}
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}
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}
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