Files
OpenRA/OpenRA.Mods.Common/Traits/Demolition.cs
2019-10-05 19:07:54 +02:00

137 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class DemolitionInfo : ITraitInfo
{
[Desc("Delay to demolish the target once the explosive device is planted. " +
"Measured in game ticks. Default is 1.8 seconds.")]
public readonly int DetonationDelay = 45;
[Desc("Number of times to flash the target.")]
public readonly int Flashes = 3;
[Desc("Delay before the flashing starts.")]
public readonly int FlashesDelay = 4;
[Desc("Interval between each flash.")]
public readonly int FlashInterval = 4;
[Desc("Behaviour when entering the structure.",
"Possible values are Exit, Suicide, Dispose.")]
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Exit;
[VoiceReference]
[Desc("Voice string when planting explosive charges.")]
public readonly string Voice = "Action";
public readonly Stance TargetStances = Stance.Enemy | Stance.Neutral;
public readonly Stance ForceTargetStances = Stance.Enemy | Stance.Neutral | Stance.Ally;
public readonly string Cursor = "c4";
public object Create(ActorInitializer init) { return new Demolition(this); }
}
class Demolition : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly DemolitionInfo info;
public Demolition(DemolitionInfo info)
{
this.info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DemolitionOrderTargeter(info); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "C4")
return null;
return new Order(order.OrderID, self, target, queued);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "C4")
return;
if (order.Target.Type == TargetType.Actor)
{
var demolishables = order.Target.Actor.TraitsImplementing<IDemolishable>();
if (!demolishables.Any(i => i.IsValidTarget(order.Target.Actor, self)))
return;
}
self.QueueActivity(order.Queued, new Demolish(self, order.Target, info.EnterBehaviour, info.DetonationDelay,
info.Flashes, info.FlashesDelay, info.FlashInterval));
self.ShowTargetLines();
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "C4" ? info.Voice : null;
}
class DemolitionOrderTargeter : UnitOrderTargeter
{
readonly DemolitionInfo info;
public DemolitionOrderTargeter(DemolitionInfo info)
: base("C4", 6, info.Cursor, true, true)
{
this.info = info;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
// Obey force moving onto bridges
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var stance = self.Owner.Stances[target.Owner];
if (!info.TargetStances.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
return false;
if (!info.ForceTargetStances.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
return false;
return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
var stance = self.Owner.Stances[target.Owner];
if (!info.TargetStances.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
return false;
if (!info.ForceTargetStances.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
return false;
return target.Info.TraitInfos<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
}
}
}
}