Files
OpenRA/OpenRA.Game/Primitives/float3.cs
2020-07-13 14:02:02 +02:00

68 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace OpenRA
{
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:ElementMustBeginWithUpperCaseLetter", Justification = "Mimic a built-in type alias.")]
[StructLayout(LayoutKind.Sequential)]
public struct float3 : IEquatable<float3>
{
public readonly float X, Y, Z;
public float2 XY { get { return new float2(X, Y); } }
public float3(float x, float y, float z) { X = x; Y = y; Z = z; }
public float3(float2 xy, float z) { X = xy.X; Y = xy.Y; Z = z; }
public static implicit operator float3(int2 src) { return new float3(src.X, src.Y, 0); }
public static implicit operator float3(float2 src) { return new float3(src.X, src.Y, 0); }
public static float3 operator +(float3 a, float3 b) { return new float3(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
public static float3 operator -(float3 a, float3 b) { return new float3(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
public static float3 operator -(float3 a) { return new float3(-a.X, -a.Y, -a.Z); }
public static float3 operator *(float3 a, float3 b) { return new float3(a.X * b.X, a.Y * b.Y, a.Z * b.Z); }
public static float3 operator *(float a, float3 b) { return new float3(a * b.X, a * b.Y, a * b.Z); }
public static float3 operator /(float3 a, float3 b) { return new float3(a.X / b.X, a.Y / b.Y, a.Z / b.Z); }
public static float3 operator /(float3 a, float b) { return new float3(a.X / b, a.Y / b, a.Z / b); }
public static float3 Lerp(float3 a, float3 b, float t)
{
return new float3(
float2.Lerp(a.X, b.X, t),
float2.Lerp(a.Y, b.Y, t),
float2.Lerp(a.Z, b.Z, t));
}
public static bool operator ==(float3 me, float3 other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; }
public static bool operator !=(float3 me, float3 other) { return !(me == other); }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
public bool Equals(float3 other)
{
return other == this;
}
public override bool Equals(object obj)
{
var o = obj as float3?;
return o != null && o == this;
}
public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
public static readonly float3 Zero = new float3(0, 0, 0);
public static readonly float3 Ones = new float3(1, 1, 1);
}
}