Files
OpenRA/OpenRA.Mods.Cnc/Traits/ResourcePurifier.cs

93 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Gives additional cash when resources are delivered to refineries.")]
public class ResourcePurifierInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[Desc("Percentage value of the resource to grant as cash.")]
public readonly int Modifier = 0;
[Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
[Desc("How long the cash ticks stay on the screen.")]
public readonly int TickLifetime = 30;
[Desc("How often the cash ticks can appear.")]
public readonly int TickRate = 10;
public override object Create(ActorInitializer init) { return new ResourcePurifier(init.Self, this); }
}
public class ResourcePurifier : ConditionalTrait<ResourcePurifierInfo>, INotifyResourceAccepted, ITick, INotifyOwnerChanged
{
readonly int[] modifier;
PlayerResources playerResources;
int currentDisplayTick;
int currentDisplayValue;
public ResourcePurifier(Actor self, ResourcePurifierInfo info)
: base(info)
{
modifier = new int[] { Info.Modifier };
currentDisplayTick = Info.TickRate;
}
protected override void Created(Actor self)
{
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
base.Created(self);
}
void INotifyResourceAccepted.OnResourceAccepted(Actor self, Actor refinery, int amount)
{
if (IsTraitDisabled)
return;
var cash = OpenRA.Mods.Common.Util.ApplyPercentageModifiers(amount, modifier);
playerResources.GiveCash(cash);
if (Info.ShowTicks && self.Info.HasTraitInfo<IOccupySpaceInfo>())
currentDisplayValue += cash;
}
void ITick.Tick(Actor self)
{
if (currentDisplayValue > 0 && --currentDisplayTick <= 0)
{
var temp = currentDisplayValue;
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color, FloatingText.FormatCashTick(temp), Info.TickLifetime)));
currentDisplayTick = Info.TickRate;
currentDisplayValue = 0;
}
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
currentDisplayTick = Info.TickRate;
currentDisplayValue = 0;
}
}
}