Files
OpenRA/OpenRa.Game/World.cs
bob acba1dc8e4 generalising selection, issuing of orders
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1283 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 01:01:45 +00:00

58 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game
{
class World
{
List<Actor> actors = new List<Actor>();
SpriteRenderer spriteRenderer;
Renderer renderer;
Viewport viewport;
public World(Renderer renderer, Viewport viewport)
{
this.renderer = renderer;
this.viewport = viewport;
viewport.AddRegion(Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw));
spriteRenderer = new SpriteRenderer(renderer, true);
}
public void Add(Actor a) { actors.Add(a); }
double lastTime = Environment.TickCount / 1000.0;
void Draw()
{
double t = Environment.TickCount / 1000.0;
double dt = t - lastTime;
lastTime = t;
Range<float2> range = new Range<float2>(viewport.Location, viewport.Location + viewport.Size);
foreach (Actor a in actors)
{
a.Tick( dt );
Sprite[] images = a.CurrentImages;
if( a.renderLocation.X > range.End.X || a.renderLocation.X < range.Start.X - images[ 0 ].bounds.Width )
continue;
if (a.renderLocation.Y > range.End.Y || a.renderLocation.Y < range.Start.Y - images[0].bounds.Height)
continue;
foreach( Sprite image in images )
spriteRenderer.DrawSprite(image, a.renderLocation, a.palette);
}
spriteRenderer.Flush();
}
}
}