Files
OpenRA/OpenRa.Game/GameRules/Rules.cs
2009-10-30 05:43:21 +13:00

63 lines
2.2 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using IjwFramework.Types;
namespace OpenRa.Game
{
static class Rules
{
public static IniFile AllRules;
public static Dictionary<string, List<String>> Categories;
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
public static InfoLoader<ProjectileInfo> ProjectileInfo;
public static void LoadRules( string mapFileName )
{
AllRules = new IniFile(
FileSystem.Open( mapFileName ),
FileSystem.Open( "rules.ini" ),
FileSystem.Open( "units.ini" ),
FileSystem.Open( "campaignUnits.ini" ) );
Categories = LoadCategories(
"BuildingTypes",
"InfantryTypes",
"VehicleTypes",
"ShipTypes",
"PlaneTypes",
"WeaponTypes",
"WarheadTypes",
"ProjectileTypes" );
UnitInfo = new InfoLoader<UnitInfo>(
Pair.New<string,Func<string,UnitInfo>>( "BuildingTypes", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "InfantryTypes", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "VehicleTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "ShipTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "PlaneTypes", s => new UnitInfo.VehicleInfo(s)));
WeaponInfo = new InfoLoader<WeaponInfo>(
Pair.New<string,Func<string,WeaponInfo>>("WeaponTypes", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(
Pair.New<string,Func<string,WarheadInfo>>("WarheadTypes", _ => new WarheadInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
}
static Dictionary<string, List<string>> LoadCategories( params string[] types )
{
var ret = new Dictionary<string, List<string>>();
foreach( var t in types )
ret[ t ] = AllRules.GetSection( t ).Select( x => x.Key.ToLowerInvariant() ).ToList();
return ret;
}
}
}