74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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class UpdateMapInits : UpdateRule
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{
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public override string Name => "Update map actor definitions";
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public override string Description
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{
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get
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{
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return "Several changes have been made to initial actor state in maps:\n" +
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UpdateUtils.FormatMessageList(new[]
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{
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"Facing is now defined as a world angle",
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"TurretFacing is now defined as a world angle relative to Facing",
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"Plugs has been removed (use Plug instead)",
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"TurretFacings has been removed (use TurretFacing instead)"
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}) +
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"\nMaps are automatically updated to keep the previous actor facings.";
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}
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}
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public override IEnumerable<string> UpdateMapActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.RemoveNodes("Plugs") > 0)
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yield return $"Initial plugs for actor {actorNode.Key} will need to be reconfigured using the map editor.";
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if (actorNode.RemoveNodes("TurretFacings") > 0)
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yield return $"Initial turret facings for actor {actorNode.Key} will need to be reconfigured using the map editor.";
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var bodyFacing = WAngle.Zero;
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foreach (var facing in actorNode.ChildrenMatching("Facing"))
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{
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bodyFacing = WAngle.FromFacing(facing.NodeValue<int>());
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facing.ReplaceValue(FieldSaver.FormatValue(bodyFacing));
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}
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var removeNodes = new List<MiniYamlNode>();
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foreach (var facing in actorNode.ChildrenMatching("TurretFacing"))
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{
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var turretFacing = WAngle.FromFacing(facing.NodeValue<int>()) - bodyFacing;
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if (turretFacing == WAngle.Zero)
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removeNodes.Add(facing);
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else
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facing.ReplaceValue(FieldSaver.FormatValue(turretFacing));
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}
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foreach (var node in removeNodes)
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actorNode.Value.Nodes.Remove(node);
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var turret in actorNode.ChildrenMatching("Turreted"))
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turret.RemoveNodes("PreviewFacing");
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yield break;
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}
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}
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}
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