Files
OpenRA/OpenRA.Game/Traits/Activities/Leap.cs
2010-05-06 22:15:02 +12:00

64 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits.Activities
{
class Leap : IActivity
{
Actor target;
float2 initialLocation;
float t;
const int delay = 6;
public Leap(Actor self, Actor target)
{
this.target = target;
initialLocation = self.CenterLocation;
self.traits.Get<RenderInfantry>().Attacking(self);
Sound.Play("dogg5p.aud");
}
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || !target.IsInWorld)
return NextActivity;
t += (1f / delay);
self.CenterLocation = float2.Lerp(initialLocation, target.CenterLocation, t);
if (t >= 1f)
{
self.traits.Get<Mobile>().TeleportTo(self, target.Location);
target.InflictDamage(self, target.Health, null); // kill it
return NextActivity;
}
return this;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}