64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits.Activities
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{
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class Leap : IActivity
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{
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Actor target;
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float2 initialLocation;
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float t;
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const int delay = 6;
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public Leap(Actor self, Actor target)
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{
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this.target = target;
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initialLocation = self.CenterLocation;
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self.traits.Get<RenderInfantry>().Attacking(self);
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Sound.Play("dogg5p.aud");
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}
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || !target.IsInWorld)
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return NextActivity;
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t += (1f / delay);
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self.CenterLocation = float2.Lerp(initialLocation, target.CenterLocation, t);
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if (t >= 1f)
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{
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self.traits.Get<Mobile>().TeleportTo(self, target.Location);
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target.InflictDamage(self, target.Health, null); // kill it
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return NextActivity;
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}
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return this;
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}
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public void Cancel(Actor self) { target = null; NextActivity = null; }
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}
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}
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