Files
OpenRA/OpenRA.Game/HotkeyDefinition.cs
2019-10-05 13:17:20 +02:00

42 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
public sealed class HotkeyDefinition
{
public readonly string Name;
public readonly Hotkey Default = Hotkey.Invalid;
public readonly string Description = "";
public readonly HashSet<string> Types = new HashSet<string>();
public bool HasDuplicates { get; internal set; }
public HotkeyDefinition(string name, MiniYaml node)
{
Name = name;
if (!string.IsNullOrEmpty(node.Value))
Default = FieldLoader.GetValue<Hotkey>("value", node.Value);
var descriptionNode = node.Nodes.FirstOrDefault(n => n.Key == "Description");
if (descriptionNode != null)
Description = descriptionNode.Value.Value;
var typesNode = node.Nodes.FirstOrDefault(n => n.Key == "Types");
if (typesNode != null)
Types = FieldLoader.GetValue<HashSet<string>>("Types", typesNode.Value.Value);
}
}
}