Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
105 lines
1.7 KiB
YAML
105 lines
1.7 KiB
YAML
^MG:
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ReloadDelay: 30
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Range: 2c512
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Report: MGUN2.WAV
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Projectile: InstantHit
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Inaccuracy: 128
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InaccuracyType: PerCellIncrement
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Warhead@1Dam: SpreadDamage
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Damage: 1250
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Spread: 480
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Falloff: 100, 0
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Versus:
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageCalculationType: ClosestTargetablePosition
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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ImpactActors: false
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Warhead@3Concrete: DamagesConcrete
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Damage: 1250
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LMG:
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Inherits: ^MG
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Fremen_S:
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Inherits: ^MG
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ReloadDelay: 40
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Report: FREMODD1.WAV
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion
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M_LMG:
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Inherits: ^MG
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ReloadDelay: 40
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M_LMG_H:
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Inherits: M_LMG
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ReloadDelay: 50
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M_HMG:
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Inherits: ^MG
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ReloadDelay: 40
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Range: 3c512
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Report: 20MMGUN1.WAV
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Warhead@1Dam: SpreadDamage
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Damage: 2500
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Spread: 512
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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invulnerable: 0
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cy: 20
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harvester: 50
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Warhead@2Concrete: DamagesConcrete
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Damage: 625
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M_HMG_H:
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Inherits: M_HMG
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ReloadDelay: 50
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Fremen_L:
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Inherits: M_HMG
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Report: BAZOOK2.WAV
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Warhead@1Dam: SpreadDamage
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion
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HMG:
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Inherits: ^MG
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ReloadDelay: 20
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Range: 3c0
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Report: 20MMGUN1.WAV
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Warhead@1Dam: SpreadDamage
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Damage: 1800
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Warhead@2Concrete: DamagesConcrete
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Damage: 1800
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HMGo:
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Inherits: HMG
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ReloadDelay: 18
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HMG_muzzle:
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ReloadDelay: 16
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Range: 3c0
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Burst: 3
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BurstDelays: 2
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Projectile: InstantHit
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Warhead@TargetValidation: SpreadDamage
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HMGo_muzzle:
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Inherits: HMG_muzzle
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ReloadDelay: 14
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