Files
OpenRA/mods/d2k/weapons/smallguns.yaml
Pavel Penev a2dbd5e013 Changed weapons in D2k to use the new PerCellIncrement inaccuracy
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00

105 lines
1.7 KiB
YAML

^MG:
ReloadDelay: 30
Range: 2c512
Report: MGUN2.WAV
Projectile: InstantHit
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Warhead@1Dam: SpreadDamage
Damage: 1250
Spread: 480
Falloff: 100, 0
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Eff: CreateEffect
Explosions: piffs
ImpactActors: false
Warhead@3Concrete: DamagesConcrete
Damage: 1250
LMG:
Inherits: ^MG
Fremen_S:
Inherits: ^MG
ReloadDelay: 40
Report: FREMODD1.WAV
Warhead@2Eff: CreateEffect
Explosions: small_explosion
M_LMG:
Inherits: ^MG
ReloadDelay: 40
M_LMG_H:
Inherits: M_LMG
ReloadDelay: 50
M_HMG:
Inherits: ^MG
ReloadDelay: 40
Range: 3c512
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Damage: 2500
Spread: 512
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
Warhead@2Concrete: DamagesConcrete
Damage: 625
M_HMG_H:
Inherits: M_HMG
ReloadDelay: 50
Fremen_L:
Inherits: M_HMG
Report: BAZOOK2.WAV
Warhead@1Dam: SpreadDamage
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion
HMG:
Inherits: ^MG
ReloadDelay: 20
Range: 3c0
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Damage: 1800
Warhead@2Concrete: DamagesConcrete
Damage: 1800
HMGo:
Inherits: HMG
ReloadDelay: 18
HMG_muzzle:
ReloadDelay: 16
Range: 3c0
Burst: 3
BurstDelays: 2
Projectile: InstantHit
Warhead@TargetValidation: SpreadDamage
HMGo_muzzle:
Inherits: HMG_muzzle
ReloadDelay: 14