Files
OpenRA/mods/ts/rules/gdi-vehicles.yaml
2016-01-08 08:50:35 +01:00

239 lines
4.3 KiB
YAML

APC:
Inherits: ^VoxelVehicle
Valued:
Cost: 600
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap, gapile
Mobile:
ROT: 5
Speed: 113
TerrainSpeeds:
Water: 80
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Turreted:
ROT: 10
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
EjectOnDeath: true
-WithVoxelBody:
WithVoxelWaterBody:
LeavesTrails:
Image: wake
Palette: effect
TerrainTypes: Water
StationaryInterval: 18
MovingInterval: 6
HVR:
Inherits: ^VoxelVehicle
Valued:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, garadr
Mobile:
Speed: 99
TerrainSpeeds:
Clear: 100
Road: 100
Rail: 100
DirtRoad: 100
Rough: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Veins: 100
Health:
HP: 230
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Armament:
Weapon: HoverMissile
LocalOffset: 0,171,384, 0,-171,384
Turreted:
ROT: 7
Offset: -128,0,85
AttackTurreted:
Voice: Attack
AutoTarget:
WithVoxelTurret:
Hovers:
LeavesTrails:
Image: wake
Palette: effect
TerrainTypes: Water
TrailWhileStationary: True
StationaryInterval: 18
MovingInterval: 6
SMECH:
Inherits: ^Tank
Valued:
Cost: 500
Tooltip:
Name: Wolverine
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~gaweap
Mobile:
ROT: 5
Speed: 99
Health:
HP: 175
Armor:
Type: Light
RevealsShroud:
Range: 6c0
AttackFrontal:
Voice: Attack
AutoTarget:
Armament:
Weapon: AssaultCannon
Voiced:
VoiceSet: Mech
QuantizeFacingsFromSequence:
Sequence: stand
WithFacingSpriteBody:
Sequence: stand
WithAttackAnimation:
AttackSequence: shoot
WithMoveAnimation:
MoveSequence: run
Selectable:
Bounds: 20, 32, 0, -8
MMCH:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Titan
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap
Mobile:
ROT: 5
Speed: 56
Crushes: wall, crate, infantry
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
BodyOrientation:
QuantizedFacings: 32
WithInfantryBody:
Turreted:
ROT: 5
AttackTurreted:
Voice: Attack
WithSpriteTurret:
Recoils: no
Armament:
Weapon: 120mm
Recoil: 127
RecoilRecovery: 26
RenderVoxels:
WithVoxelBarrel:
LocalOffset: -128, 85, 256
AutoTarget:
Selectable:
Bounds: 30, 42, 0, -8
HMEC:
Inherits: ^VoxelTank
Valued:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gatech
BuildLimit: 1
Mobile:
ROT: 3
Speed: 42
Crushes: wall, crate, infantry
Health:
HP: 800
SelfHealing:
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
AttackFrontal:
Voice: Attack
AutoTarget:
Armament@MISSILES:
Weapon: MammothTusk
LocalOffset: -172,-260,854, -172,260,854
Armament@RAILGUN:
Weapon: MechRailgun
LocalOffset: 260,-220,728, 260,220,728
-WithVoxelBody:
WithVoxelWalkerBody:
TickRate: 1
Selectable:
Bounds: 40, 40, 0, -8
SONIC:
Inherits: ^VoxelTank
Valued:
Cost: 1300
Tooltip:
Name: Disruptor
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaweap, gatech
Targetable:
TargetTypes: Ground, Vehicle, Repair, Disruptor
Mobile:
ROT: 4
Speed: 56
Crushes: wall, crate, infantry
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Armament:
Weapon: SonicZap
LocalOffset: -50,0,410
AttackTurreted:
Voice: Attack
Turreted:
ROT: 5
Offset: -170,0,0
AutoTarget:
WithVoxelTurret: