mainly code cleanup, but with the following improvements: - scroll to current song which fixes #3360 and overlapping label - use Rules.InstalledMusic & Sound.MusicPlaying everywhere - separated C&C install logic and log catched exceptions - save the music settings on back/close
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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class IngameMenuLogic
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{
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, World world, Action onExit)
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{
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widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
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{
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onExit();
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LeaveGame(world);
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};
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widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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{
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widget.Visible = false;
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Ui.OpenWindow("SETTINGS_MENU", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
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};
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widget.Get<ButtonWidget>("MUSIC").OnClick = () =>
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{
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widget.Visible = false;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
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};
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widget.Get<ButtonWidget>("RESUME").OnClick = () => onExit();
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widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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onExit();
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};
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widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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}
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void LeaveGame(World world)
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{
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Sound.PlayNotification(null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
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Game.Disconnect();
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Ui.CloseWindow();
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Game.LoadShellMap();
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}
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}
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}
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