Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/MainMenuButtonsLogic.cs
Matthias Mailänder ad95f48711 merge C&C and RA music player logic
mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00

135 lines
3.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class MainMenuButtonsLogic
{
enum MenuType { Main, None }
MenuType Menu = MenuType.Main;
Widget rootMenu;
[ObjectCreator.UseCtor]
public MainMenuButtonsLogic(Widget widget)
{
rootMenu = widget;
rootMenu.IsVisible = () => Menu == MenuType.Main;
Game.modData.WidgetLoader.LoadWidget( new WidgetArgs(), Ui.Root, "PERF_BG" );
var versionLabel = Ui.Root.GetOrNull<LabelWidget>("VERSION_LABEL");
if (versionLabel != null)
versionLabel.GetText = WidgetUtils.ActiveModVersion;
widget.Get<ButtonWidget>("MAINMENU_BUTTON_JOIN").OnClick = () => OpenGamePanel("JOINSERVER_BG");
widget.Get<ButtonWidget>("MAINMENU_BUTTON_CREATE").OnClick = () => OpenGamePanel("CREATESERVER_BG");
widget.Get<ButtonWidget>("MAINMENU_BUTTON_DIRECTCONNECT").OnClick = () => OpenGamePanel("DIRECTCONNECT_BG");
widget.Get<ButtonWidget>("MAINMENU_BUTTON_SETTINGS").OnClick = () =>
{
Menu = MenuType.None;
Ui.OpenWindow("SETTINGS_MENU", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main }
});
};
widget.Get<ButtonWidget>("MAINMENU_BUTTON_MUSIC").OnClick = () =>
{
Menu = MenuType.None;
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main }
});
};
widget.Get<ButtonWidget>("MAINMENU_BUTTON_MODS").OnClick = () =>
{
Menu = MenuType.None;
Ui.OpenWindow("MODS_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main },
{ "onSwitch", RemoveShellmapUI }
});
};
widget.Get<ButtonWidget>("MAINMENU_BUTTON_CREDITS").OnClick = () =>
{
Menu = MenuType.None;
Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main },
});
};
widget.Get<ButtonWidget>("MAINMENU_BUTTON_REPLAY_VIEWER").OnClick = () =>
{
Menu = MenuType.None;
Ui.OpenWindow("REPLAYBROWSER_BG", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main },
{ "onStart", RemoveShellmapUI }
});
};
var assetBrowserButton = widget.Get<ButtonWidget>("MAINMENU_BUTTON_ASSET_BROWSER");
assetBrowserButton.OnClick = () =>
{
Menu = MenuType.None;
Game.OpenWindow("ASSETBROWSER_BG", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main }
});
};
var quitButton = widget.Get<ButtonWidget>("MAINMENU_BUTTON_QUIT");
quitButton.OnClick = () => Game.Exit();
// Hide developer-specific buttons
if (Game.Settings.Debug.DeveloperMenu == false)
{
assetBrowserButton.IsVisible = () => false;
var offset = assetBrowserButton.Bounds.Y - quitButton.Bounds.Y;
quitButton.Bounds.Y += offset;
rootMenu.Bounds.Height += offset;
rootMenu.Bounds.Y -= offset/2;
}
}
void RemoveShellmapUI()
{
rootMenu.Parent.RemoveChild(rootMenu);
}
void OpenGamePanel(string id)
{
Menu = MenuType.None;
Ui.OpenWindow(id, new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main },
{ "openLobby", () => OpenLobbyPanel() }
});
}
void OpenLobbyPanel()
{
Menu = MenuType.None;
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
{
{ "onExit", () => { Game.Disconnect(); Menu = MenuType.Main; } },
{ "onStart", RemoveShellmapUI },
{ "addBots", false }
});
}
}
}