Files
OpenRA/OpenRA.Mods.Common/Lint/CheckTraitPrerequisites.cs
2023-05-19 17:25:03 +02:00

48 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
public class CheckTraitPrerequisites : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, emitWarning, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, emitWarning, mapRules);
}
void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
try
{
var hasTraits = actorInfo.Value.TraitsInConstructOrder().Any();
if (!hasTraits)
emitWarning($"Actor `{actorInfo.Key}` has no traits. Is this intended?");
}
catch (Exception e)
{
emitError($"Actor `{actorInfo.Key}` is not constructible; failure: {e.Message}.");
}
}
}
}
}