Files
OpenRA/OpenRA.Game/Traits/Activities/Sell.cs
2010-08-14 17:39:49 +12:00

60 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Traits.Activities
{
class Sell : IActivity
{
public IActivity NextActivity { get; set; }
bool started;
int framesRemaining;
void DoSell(Actor self)
{
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
var health = self.TraitOrDefault<Health>();
var refundFraction = self.Info.Traits.Get<BuildingInfo>().RefundPercent * (health == null ? 1f : health.HPFraction);
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash((int)(refundFraction * cost));
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Sold(self);
self.World.AddFrameEndTask( _ => self.World.Remove( self ) );
}
public IActivity Tick(Actor self)
{
if( !started )
{
framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
foreach( var ns in self.TraitsImplementing<INotifySold>() )
ns.Selling( self );
started = true;
}
else if( framesRemaining <= 0 )
DoSell( self );
else
--framesRemaining;
return this;
}
public void Cancel(Actor self) { /* never gonna give you up.. */ }
}
}