118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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public class BuildingInfo : ITraitInfo
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{
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public readonly int Power = 0;
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public readonly bool BaseNormal = true;
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public readonly bool WaterBound = false;
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public readonly int Adjacent = 2;
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public readonly bool Capturable = false;
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public readonly string Footprint = "x";
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public readonly int2 Dimensions = new int2(1, 1);
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public readonly bool Unsellable = false;
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public readonly float RefundPercent = 0.5f;
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public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
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public readonly string[] SellSounds = {"cashturn.aud"};
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public readonly string DamagedSound = "kaboom1.aud";
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public readonly string DestroyedSound = "kaboom22.aud";
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public object Create(ActorInitializer init) { return new Building(init); }
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}
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public class Building : INotifyDamage, IResolveOrder, IRenderModifier, IOccupySpace
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{
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readonly Actor self;
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public readonly BuildingInfo Info;
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[Sync]
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readonly int2 topLeft;
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public bool Disabled
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{
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get { return self.TraitsImplementing<IDisable>().Any(t => t.Disabled); }
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}
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public Building(ActorInitializer init)
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{
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this.self = init.self;
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this.topLeft = init.Get<LocationInit,int2>();
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Info = self.Info.Traits.Get<BuildingInfo>();
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self.CenterLocation = Game.CellSize
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* ((float2)topLeft + .5f * (float2)Info.Dimensions);
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}
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public int GetPowerUsage()
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{
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var modifier = self
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.TraitsImplementing<IPowerModifier>()
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.Select(t => t.GetPowerModifier())
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.Product();
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if (Info.Power > 0)
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{
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var health = self.TraitOrDefault<Health>();
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var healthFraction = (health == null) ? 1f : health.HPFraction;
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return (int)(modifier * healthFraction * Info.Power);
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}
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else
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return (int)(modifier * Info.Power);
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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{
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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Sound.Play(Info.DestroyedSound, self.CenterLocation);
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}
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Sell")
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{
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self.CancelActivity();
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self.QueueActivity(new Sell());
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}
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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foreach (var a in r)
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{
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yield return a;
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if (Disabled)
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yield return a.WithPalette("disabled");
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}
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}
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public int2 TopLeft
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{
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get { return topLeft; }
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}
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public IEnumerable<int2> OccupiedCells()
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{
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return Footprint.UnpathableTiles( self.Info.Name, Info, TopLeft );
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}
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}
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}
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