59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class PoisonedByTiberiumInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Weapon = "Tiberium";
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public readonly string[] Resources = { "Tiberium" };
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public object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
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}
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class PoisonedByTiberium : ITick
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{
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PoisonedByTiberiumInfo info;
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[Sync] int poisonTicks;
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public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; }
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public void Tick(Actor self)
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{
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if (--poisonTicks <= 0)
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{
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var rl = self.World.WorldActor.Trait<ResourceLayer>();
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var r = rl.GetResource(self.Location);
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if (r != null && info.Resources.Contains(r.info.Name))
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Combat.DoImpacts(new ProjectileArgs
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{
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src = self.CenterLocation.ToInt2(),
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dest = self.CenterLocation.ToInt2(),
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srcAltitude = 0,
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destAltitude = 0,
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facing = 0,
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firedBy = self,
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target = Target.FromActor(self),
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weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
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});
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poisonTicks = Rules.Weapons[info.Weapon.ToLowerInvariant()].ROF;
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}
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}
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}
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}
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