Files
OpenRA/OpenRA.Mods.RA/Activities/Transform.cs
2010-08-14 17:39:49 +12:00

95 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Mods.RA.Render;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA.Activities
{
class Transform : IActivity
{
string actor = null;
int2 offset;
string[] sounds = null;
bool isCanceled;
int facing;
RenderBuilding rb;
public Transform(Actor self, string toActor, int2 offset, int facing, string[] sounds)
{
this.actor = toActor;
this.offset = offset;
this.sounds = sounds;
this.facing = facing;
rb = self.TraitOrDefault<RenderBuilding>();
}
public IActivity NextActivity { get; set; }
void DoTransform(Actor self)
{
// Hack: repeat the first frame of the make anim instead
// of flashing the full structure for a frame
if (rb != null)
rb.PlayCustomAnim(self, "make");
self.World.AddFrameEndTask(w =>
{
var selected = w.Selection.Contains(self);
self.World.Remove(self);
foreach (var s in sounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
var init = new TypeDictionary
{
new LocationInit( self.Location + offset ),
new OwnerInit( self.Owner ),
new FacingInit( facing ),
};
if (self.HasTrait<Health>())
init.Add( new HealthInit( self.Trait<Health>().HPFraction ));
var a = w.CreateActor( actor, init );
if (selected)
w.Selection.Add(w, a);
});
}
bool started = false;
public IActivity Tick( Actor self )
{
if (isCanceled) return NextActivity;
if (started) return this;
if (rb == null)
DoTransform(self);
else
{
rb.PlayCustomAnimBackwards(self, "make", () => DoTransform(self));
foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
started = true;
}
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}