88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingWallInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init.self); }
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}
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class RenderBuildingWall : RenderBuilding
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{
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string seqName;
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int adjacentWalls = 0;
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public RenderBuildingWall(Actor self)
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: base(self)
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{
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seqName = "idle";
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anim.PlayFetchIndex(seqName, () => adjacentWalls);
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}
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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var bi = self.Info.Traits.Get<BuildingInfo>();
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if (e.DamageState == DamageState.Medium && anim.HasSequence("scratched-idle"))
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seqName = "scratched-idle";
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else if (e.DamageState <= DamageState.Medium)
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seqName = "idle";
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else if (e.DamageState == DamageState.Critical && anim.HasSequence("critical-idle"))
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{
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seqName = "critical-idle";
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if (e.DamageState > e.PreviousDamageState)
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Sound.Play(bi.DamagedSound, self.CenterLocation);
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}
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else if (e.DamageState <= DamageState.Critical)
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{
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seqName = "damaged-idle";
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if (e.DamageState > e.PreviousDamageState)
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Sound.Play(bi.DamagedSound, self.CenterLocation);
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}
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anim.PlayFetchIndex(seqName, () => adjacentWalls);
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}
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bool hasTicked = false;
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public override void Tick(Actor self)
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{
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base.Tick(self);
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if (!hasTicked)
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{
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var oneCell = new float2(Game.CellSize, Game.CellSize);
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var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
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.Where(a => a.Info == self.Info && a != self);
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foreach (var w in adjWalls)
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{
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w.Trait<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
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AddAdjacentWall(self.Location, w.Location);
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}
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hasTicked = true;
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}
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}
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void AddAdjacentWall(int2 location, int2 otherLocation)
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{
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if (otherLocation == location + new int2(0, -1)) adjacentWalls |= 1;
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if (otherLocation == location + new int2(+1, 0)) adjacentWalls |= 2;
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if (otherLocation == location + new int2(0, +1)) adjacentWalls |= 4;
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if (otherLocation == location + new int2(-1, 0)) adjacentWalls |= 8;
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}
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}
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}
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