Files
OpenRA/OpenRA.Mods.RA/Repairable.cs
2010-08-14 17:39:49 +12:00

93 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Effects;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using System.Drawing;
namespace OpenRA.Mods.RA
{
class RepairableInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
{
public readonly string[] RepairBuildings = { "fix" };
public virtual object Create(ActorInitializer init) { return new Repairable(init.self); }
}
class Repairable : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
{
Health Health;
public Repairable(Actor self)
{
Health = self.Trait<Health>();
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains(underCursor.Info.Name)
&& underCursor.Owner == self.Owner)
return new Order("Repair", self, underCursor);
return null;
}
bool CanRepair(Actor self)
{
var li = self.TraitOrDefault<LimitedAmmo>();
return (Health.DamageState > DamageState.Undamaged || (li != null && !li.FullAmmo()) );
}
public string CursorForOrder(Actor self, Order order)
{
if (order.OrderString != "Repair") return null;
return CanRepair(self) ? "enter" : "enter-blocked";
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "Repair" && CanRepair(self)) ? "Move" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Repair")
{
if (!CanRepair(self))
return;
var rp = order.TargetActor.TraitOrDefault<RallyPoint>();
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
{
w.Add(new FlashTarget(order.TargetActor));
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTarget(self, Target.FromOrder(order), Color.Green);
});
self.CancelActivity();
self.QueueActivity(new Move(Util.CellContaining(order.TargetActor.CenterLocation), order.TargetActor));
self.QueueActivity(new Rearm());
self.QueueActivity(new Repair(order.TargetActor));
if (rp != null)
self.QueueActivity(new CallFunc(
() => self.QueueActivity(new Move(rp.rallyPoint, order.TargetActor))));
}
}
}
}