Files
OpenRA/OpenRA.Game/Traits/World/PaletteFromRemap.cs
2010-02-27 21:10:22 +13:00

50 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class PaletteFromRemapInfo : ITraitInfo
{
public readonly string Name = null;
public readonly string Theatre = null;
public readonly string BasePalette = null;
public readonly string Remap = null;
public object Create(Actor self) { return new PaletteFromRemap(self, this); }
}
class PaletteFromRemap
{
public PaletteFromRemap(Actor self, PaletteFromRemapInfo info)
{
if (info.Theatre == null ||
info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
{
Log.Write("Loading palette {0} from theatre {1} with remap {2}", info.Name, info.BasePalette, info.Remap);
var wr = self.World.WorldRenderer;
var pal = wr.GetPalette(info.BasePalette);
var newpal = (info.Remap == null) ? pal : new Palette(pal, new PlayerColorRemap(FileSystem.Open(info.Remap)));
wr.AddPalette(info.Name, newpal);
}
}
}
}