Files
OpenRA/mods/ts/rules/shared-infantry.yaml
reaperrr 9f1abd04e8 Cleaned and fixed TS infantry rules a little.
Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00

59 lines
1.1 KiB
YAML

E1:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 125
Mobile:
Speed: 71
Armament@PRIMARY:
Weapon: Minigun
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
Armament@ELITE:
Weapon: M1Carbine
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
ENGINEER:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Voiced:
VoiceSet: Engineer
Mobile:
Speed: 56
Health:
HP: 500
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
Captures:
CaptureTypes: building
-AutoTarget:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
-GainsExperience: