Files
OpenRA/OpenRA.Mods.Common/Traits/AutoTargetPriority.cs
RoosterDragon 8a285f9b19 Fix IDE0090
2023-04-08 16:51:51 +03:00

41 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Specifies the target types and relative priority used by AutoTarget to decide what to target.")]
public class AutoTargetPriorityInfo : ConditionalTraitInfo, Requires<AutoTargetInfo>
{
[Desc("Target types that can be AutoTargeted.")]
public readonly BitSet<TargetableType> ValidTargets = new("Ground", "Water", "Air");
[Desc("Target types that can't be AutoTargeted.", "Overrules ValidTargets.")]
public readonly BitSet<TargetableType> InvalidTargets;
[Desc("Relationships between actor's and target's owner needed for AutoTargeting.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
[Desc("ValidTargets with larger priorities will be AutoTargeted before lower priorities.")]
public readonly int Priority = 1;
public override object Create(ActorInitializer init) { return new AutoTargetPriority(this); }
}
public class AutoTargetPriority : ConditionalTrait<AutoTargetPriorityInfo>
{
public AutoTargetPriority(AutoTargetPriorityInfo info)
: base(info) { }
}
}