49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Add fixed color shifts to player palettes. Use to add RGBA compatibility to IndexedPlayerPalette.")]
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public class FixedPlayerColorShiftInfo : TraitInfo
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{
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[PaletteReference(true)]
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[FieldLoader.Require]
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[Desc("The name of the palette to base off.")]
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public readonly string BasePalette = null;
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public readonly Dictionary<string, float[]> PlayerIndex;
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public override object Create(ActorInitializer init) { return new FixedPlayerColorShift(this); }
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}
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public class FixedPlayerColorShift : ILoadsPlayerPalettes
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{
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readonly FixedPlayerColorShiftInfo info;
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public FixedPlayerColorShift(FixedPlayerColorShiftInfo info)
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{
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this.info = info;
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}
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public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
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{
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if (info.PlayerIndex.TryGetValue(playerName, out var shift))
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wr.SetPaletteColorShift(info.BasePalette + playerName, shift[0], shift[1], shift[2], shift[3], shift[4]);
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}
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}
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}
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