Files
OpenRA/OpenRA.Mods.Common/Traits/StoresPlayerResources.cs
2023-09-23 19:06:07 +02:00

68 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Adds capacity to a player's harvested resource limit.")]
public class StoresPlayerResourcesInfo : TraitInfo
{
[FieldLoader.Require]
public readonly int Capacity = 0;
public override object Create(ActorInitializer init) { return new StoresPlayerResources(init.Self, this); }
}
public class StoresPlayerResources : INotifyOwnerChanged, INotifyCapture, INotifyKilled, INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly StoresPlayerResourcesInfo info;
PlayerResources player;
public int Stored => player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity);
public StoresPlayerResources(Actor self, StoresPlayerResourcesInfo info)
{
this.info = info;
player = self.Owner.PlayerActor.Trait<PlayerResources>();
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
player = newOwner.PlayerActor.Trait<PlayerResources>();
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
{
var resources = Stored;
oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
// Lose the stored resources.
player.TakeResources(Stored);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
player.AddStorageCapacity(info.Capacity);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
player.RemoveStorageCapacity(info.Capacity);
}
}
}