Files
OpenRA/OpenRA.Mods.Common/Traits/TurnOnIdle.cs
RoosterDragon f4af5c1764 Fix CA1852
2023-06-06 11:51:47 +03:00

63 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Turns actor randomly when idle.")]
sealed class TurnOnIdleInfo : ConditionalTraitInfo, Requires<MobileInfo>
{
[Desc("Minimum amount of ticks the actor will wait before the turn.")]
public readonly int MinDelay = 400;
[Desc("Maximum amount of ticks the actor will wait before the turn.")]
public readonly int MaxDelay = 800;
public override object Create(ActorInitializer init) { return new TurnOnIdle(init, this); }
}
sealed class TurnOnIdle : ConditionalTrait<TurnOnIdleInfo>, INotifyIdle
{
int currentDelay;
WAngle targetFacing;
readonly Mobile mobile;
public TurnOnIdle(ActorInitializer init, TurnOnIdleInfo info)
: base(info)
{
currentDelay = init.World.SharedRandom.Next(Info.MinDelay, Info.MaxDelay);
mobile = init.Self.Trait<Mobile>();
targetFacing = mobile.Facing;
}
void INotifyIdle.TickIdle(Actor self)
{
if (IsTraitDisabled)
return;
if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
return;
if (--currentDelay > 0)
return;
if (targetFacing == mobile.Facing)
{
targetFacing = new WAngle(self.World.SharedRandom.Next(1024));
currentDelay = self.World.SharedRandom.Next(Info.MinDelay, Info.MaxDelay);
}
mobile.Facing = Util.TickFacing(mobile.Facing, targetFacing, mobile.TurnSpeed);
}
}
}