Files
OpenRA/mods/cnc/rules/aircraft.yaml
AoAGeneral 4a39bc8286 TD Balance Changes. 20172606
The list of changes do not affect the new hitboxes of the structures.

+ Orca damage increased from 25 to 28.
Damage is increased because of their lack of damage vs armored units and structures.

+ Apache ammo reload reduced from 200 to 40.
Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly.

+ Apache ammo reload amount reduced from 10 to 1.
Fixed in unison with ammo reload timer.

+ Sam now fires two missiles. (CNC95)
Does extra damage.

+ Sam range increase from 8c0 to 10c0.
Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable.

+ Sam range limit from 9c614 to 12c0.
Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range.

+ Humvee damag vs light increased from 50 to 55.
Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers.

+ Crates got some love.

+ Viceroids now spawn.

+ An atomic bomb can now detonate. (CNC95)

+ Veterancy level is now to rank 4.
This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
2017-07-11 16:25:49 +02:00

275 lines
5.2 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 150
InitialFacing: 224
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
AltitudeVelocity: 0c100
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: GroundPosition
WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,85
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTOR1GROUND:
Offset: 597,0,85
Sequence: slow-rotor
RequiresCondition: !airborne
WithIdleOverlay@ROTOR2AIR:
Offset: -597,0,171
Sequence: rotor2
RequiresCondition: airborne
WithIdleOverlay@ROTOR2GROUND:
Offset: -597,0,171
Sequence: slow-rotor2
RequiresCondition: !airborne
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
SpawnActorOnDeath:
Actor: TRAN.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 41,41
HELI:
Inherits: ^Helicopter
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAll
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
TurnSpeed: 7
Speed: 180
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 10
PipCount: 5
SelfReloads: true
ReloadCount: 1
SelfReloadDelay: 40
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Offset: 0,0,85
Sequence: slow-rotor
RequiresCondition: !airborne
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: HELI.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 30,24
ORCA:
Inherits: ^Helicopter
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAll
Valued:
Cost: 1200
Tooltip:
Name: Orca
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
TurnSpeed: 7
Speed: 186
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 6
PipCount: 6
SelfReloads: true
ReloadCount: 2
SelfReloadDelay: 100
SpawnActorOnDeath:
Actor: ORCA.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
WithMoveAnimation:
MoveSequence: move
SelectionDecorations:
VisualBounds: 30,24
C17:
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Valued:
Cost: 2000
Aircraft:
TurnSpeed: 5
Speed: 326
Repulsable: False
MaximumPitch: 36
HiddenUnderFog:
AlwaysVisibleStances: None
Type: CenterPosition
Cargo:
MaxWeight: 10
PipCount: 10
DamageMultiplier@INVULNERABLE:
Modifier: 0
Contrail@1:
Offset: -261,-650,0
TrailLength: 15
Contrail@2:
Offset: -85,-384,0
TrailLength: 16
Contrail@3:
Offset: -85,384,0
TrailLength: 16
Contrail@4:
Offset: -261,650,0
TrailLength: 15
Buildable:
Description: Drops vehicle reinforcements on Airstrips
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Valued:
Cost: 2000
Aircraft:
TurnSpeed: 4
Speed: 373
Repulsable: False
AttackBomber:
Armaments: gun, bombs
Guns: gun
Bombs: bombs
Armament@GUNS:
Name: gun
Weapon: Vulcan
LocalOffset: 1024,0,-85
WithMuzzleOverlay:
Armament@BOMBS:
Name: bombs
Weapon: Napalm
LocalOffset: 0,-256,-43, 0,256,-43
Contrail@1:
Offset: -640,171,0
TrailLength: 15
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
Buildable:
Description: Used to deliver air strikes.
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Aircraft:
TurnSpeed: 5
Speed: 140
RevealsShroud:
Range: 10c0
Type: GroundPosition
WithIdleOverlay@ROTOR1:
Offset: 597,0,85
Sequence: rotor
WithIdleOverlay@ROTOR2:
Offset: -597,0,171
Sequence: rotor2
RenderSprites:
Image: tran
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Aircraft:
TurnSpeed: 4
Speed: 186
RevealsShroud:
Range: 10c0
Type: GroundPosition
WithIdleOverlay:
Offset: 0,0,85
Sequence: rotor
RenderSprites:
Image: heli
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Aircraft:
TurnSpeed: 4
Speed: 186
RevealsShroud:
Range: 10c0
Type: GroundPosition
RenderSprites:
Image: orca