Files
OpenRA/OpenRA.Mods.Common/Traits/TemporaryOwnerManager.cs

87 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Interacts with the ChangeOwner warhead.",
"Displays a bar how long this actor is affected and reverts back to the old owner on temporary changes.")]
public class TemporaryOwnerManagerInfo : ITraitInfo
{
public readonly Color BarColor = Color.Orange;
public object Create(ActorInitializer init) { return new TemporaryOwnerManager(init.Self, this); }
}
public class TemporaryOwnerManager : ISelectionBar, ITick, ISync, INotifyOwnerChanged
{
readonly TemporaryOwnerManagerInfo info;
Player originalOwner;
Player changingOwner;
[Sync]
int remaining = -1;
int duration;
public TemporaryOwnerManager(Actor self, TemporaryOwnerManagerInfo info)
{
this.info = info;
originalOwner = self.Owner;
}
public void ChangeOwner(Actor self, Player newOwner, int duration)
{
remaining = this.duration = duration;
changingOwner = newOwner;
self.ChangeOwner(newOwner);
}
void ITick.Tick(Actor self)
{
if (!self.IsInWorld)
return;
if (--remaining == 0)
{
changingOwner = originalOwner;
self.ChangeOwner(originalOwner);
self.CancelActivity(); // Stop shooting, you have got new enemies
}
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (changingOwner == null || changingOwner != newOwner)
originalOwner = newOwner; // It wasn't a temporary change, so we need to update here
else
changingOwner = null; // It was triggered by this trait: reset
}
float ISelectionBar.GetValue()
{
if (remaining <= 0)
return 0;
return (float)remaining / duration;
}
Color ISelectionBar.GetColor()
{
return info.BarColor;
}
bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
}
}