Files
OpenRA/OpenRA.Mods.Common/Warheads/ShakeScreenWarhead.cs

35 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
[Desc("Makes the screen shake.")]
public class ShakeScreenWarhead : Warhead
{
[Desc("Duration of the shaking.")]
public readonly int Duration = 0;
[Desc("Shake intensity.")]
public readonly int Intensity = 0;
[Desc("Shake multipliers by the X and Y axis, comma-separated.")]
public readonly float2 Multiplier = new float2(0, 0);
public override void DoImpact(Target target, WarheadArgs args)
{
args.SourceActor.World.WorldActor.Trait<ScreenShaker>().AddEffect(Duration, target.CenterPosition, Intensity, Multiplier);
}
}
}