Files
OpenRA/OpenRA.Mods.Cnc/AirstrikePower.cs
2010-04-09 22:07:49 +12:00

51 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class AirstrikePowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new AirstrikePower(self, this); }
}
class AirstrikePower : SupportPower, IResolveOrder
{
public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { }
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
yield return new Order("Airstrike", world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world) { }
public void Render(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return "ability"; }
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Airstrike")
{
// todo: spawn a10, have it dump napalm all over the target
Game.controller.CancelInputMode();
FinishActivate();
}
}
}
}