Files
OpenRA/OpenRa.Game/Sidebar.cs

61 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.TechTree;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
namespace OpenRa.Game
{
using Sprite = SheetRectangle<Sheet>;
class Sidebar
{
TechTree.TechTree techTree = new TechTree.TechTree();
Renderer renderer;
FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
const int spritesPerBatch = 1024;
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
public Sidebar(Race race, Renderer renderer)
{
Package package = new Package("../../../hires.mix");
sprites.Add("e7", SpriteSheetBuilder.LoadSprite(package, "e7icon.shp"));
sprites.Add("e6", SpriteSheetBuilder.LoadSprite(package, "e6icon.shp"));
techTree.CurrentRace = race;
this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
}
public void Paint(PointF scrollOffset)
{
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
int x = 0, y = 0;
//foreach (SheetRectangle<Sheet> sprite in sprites.Values)
foreach (Item i in techTree.BuildableBuildings)
{
Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
Util.CreateQuad(vertices, indicies, location, sprite, 0);
y += 48;
}
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
foreach (Sprite sprite in sprites.Values)
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
});
}
}
}