225 lines
6.1 KiB
C#
225 lines
6.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA;
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Mods.RA.Move;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Traits.Activities;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.Cnc
|
|
{
|
|
class Gdi01ScriptInfo : TraitInfo<Gdi01Script>, ITraitPrerequisite<OpenWidgetAtGameStartInfo> { }
|
|
|
|
class Gdi01Script: IWorldLoaded, ITick
|
|
{
|
|
Dictionary<string, Actor> Actors;
|
|
Dictionary<string, Player> Players;
|
|
Map Map;
|
|
|
|
public void WorldLoaded(World w)
|
|
{
|
|
Map = w.Map;
|
|
Players = w.players.Values.ToDictionary(p => p.InternalName);
|
|
Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
|
var b = w.Map.Bounds;
|
|
Game.MoveViewport(new int2(b.Left + b.Width/2, b.Top + b.Height/2));
|
|
|
|
Scripting.Media.PlayFMVFullscreen(w, "gdi1.vqa",
|
|
() => Scripting.Media.PlayFMVFullscreen(w, "landing.vqa", () =>
|
|
{
|
|
Sound.PlayMusic(Rules.Music["aoi"].Filename);
|
|
started = true;
|
|
}));
|
|
}
|
|
|
|
// THIS IS SHIT
|
|
|
|
public void OnVictory(World w)
|
|
{
|
|
started = false;
|
|
Sound.PlayToPlayer(Players["GoodGuy"], "accom1.aud");
|
|
Players["GoodGuy"].WinState = WinState.Won;
|
|
|
|
w.WorldActor.CancelActivity();
|
|
w.WorldActor.QueueActivity(new Wait(125));
|
|
w.WorldActor.QueueActivity(new CallFunc(
|
|
() => Scripting.Media.PlayFMVFullscreen(w, "consyard.vqa", () =>
|
|
{
|
|
Sound.StopMusic();
|
|
Game.Disconnect();
|
|
})));
|
|
}
|
|
|
|
public void OnLose(World w)
|
|
{
|
|
started = false;
|
|
Sound.PlayToPlayer(Players["GoodGuy"], "fail1.aud");
|
|
Players["GoodGuy"].WinState = WinState.Lost;
|
|
|
|
w.WorldActor.CancelActivity();
|
|
w.WorldActor.QueueActivity(new Wait(125));
|
|
w.WorldActor.QueueActivity(new CallFunc(
|
|
() => Scripting.Media.PlayFMVFullscreen(w, "gameover.vqa", () =>
|
|
{
|
|
Sound.StopMusic();
|
|
Game.Disconnect();
|
|
})));
|
|
}
|
|
|
|
int ticks = 0;
|
|
bool started = false;
|
|
|
|
int lastBadCount = -1;
|
|
public void Tick(Actor self)
|
|
{
|
|
if (!started)
|
|
return;
|
|
|
|
if (ticks == 0)
|
|
{
|
|
SetGunboatPath();
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
//Initial Nod reinforcements
|
|
foreach (var i in new[]{ "e1", "e1" })
|
|
{
|
|
var a = self.World.CreateActor(i.ToLowerInvariant(), new TypeDictionary
|
|
{
|
|
new OwnerInit( Players["BadGuy"] ),
|
|
new FacingInit( 0 ),
|
|
new LocationInit ( Actors["nod0"].Location ),
|
|
});
|
|
var mobile = a.Trait<Mobile>();
|
|
a.QueueActivity( mobile.MoveTo( Actors["nod1"].Location, 2 ) );
|
|
a.QueueActivity( mobile.MoveTo( Actors["nod2"].Location, 2 ) );
|
|
a.QueueActivity( mobile.MoveTo( Actors["nod3"].Location, 2 ) );
|
|
// Todo: Queue hunt order
|
|
}
|
|
});
|
|
}
|
|
// GoodGuy win conditions
|
|
// BadGuy is dead
|
|
var badcount = self.World.Actors.Count(a => a.Owner == Players["BadGuy"] && !a.IsDead());
|
|
if (badcount != lastBadCount)
|
|
{
|
|
Game.Debug("{0} badguys remain".F(badcount));
|
|
lastBadCount = badcount;
|
|
|
|
if (badcount == 0)
|
|
OnVictory(self.World);
|
|
}
|
|
|
|
//GoodGuy lose conditions
|
|
var goodCount = self.World.Actors.Count(a => a.Owner == Players["GoodGuy"] && !a.IsDead());
|
|
if (goodCount == 0)
|
|
OnLose(self.World);
|
|
|
|
// GoodGuy reinforcements
|
|
if (ticks == 25*5)
|
|
{
|
|
ReinforceFromSea(self.World,
|
|
Actors["lstStart"].Location,
|
|
Actors["lstEnd"].Location,
|
|
new int2(53,53),
|
|
new string[] {"e1","e1","e1"});
|
|
}
|
|
|
|
if (ticks == 25*15)
|
|
{
|
|
ReinforceFromSea(self.World,
|
|
Actors["lstStart"].Location,
|
|
Actors["lstEnd"].Location,
|
|
new int2(53,53),
|
|
new string[] {"e1","e1","e1"});
|
|
}
|
|
|
|
if (ticks == 25*30)
|
|
{
|
|
ReinforceFromSea(self.World,
|
|
Actors["lstStart"].Location,
|
|
Actors["lstEnd"].Location,
|
|
new int2(53,53),
|
|
new string[] {"jeep"});
|
|
}
|
|
|
|
if (ticks == 25*60)
|
|
{
|
|
ReinforceFromSea(self.World,
|
|
Actors["lstStart"].Location,
|
|
Actors["lstEnd"].Location,
|
|
new int2(53,53),
|
|
new string[] {"jeep"});
|
|
}
|
|
|
|
ticks++;
|
|
}
|
|
|
|
void SetGunboatPath()
|
|
{
|
|
var self = Actors[ "Gunboat" ];
|
|
var mobile = self.Trait<Mobile>();
|
|
self.QueueActivity(mobile.ScriptedMove( Actors["gunboatLeft"].Location ));
|
|
self.QueueActivity(mobile.ScriptedMove( Actors["gunboatRight"].Location ));
|
|
self.QueueActivity(new CallFunc(() => SetGunboatPath()));
|
|
}
|
|
|
|
void ReinforceFromSea(World world, int2 startPos, int2 endPos, int2 unload, string[] items)
|
|
{
|
|
world.AddFrameEndTask(w =>
|
|
{
|
|
Sound.PlayToPlayer(w.LocalPlayer,"reinfor1.aud");
|
|
|
|
var a = w.CreateActor("lst", new TypeDictionary
|
|
{
|
|
new LocationInit( startPos ),
|
|
new OwnerInit( Players["GoodGuy"] ),
|
|
new FacingInit( 0 ),
|
|
});
|
|
|
|
var mobile = a.Trait<Mobile>();
|
|
var cargo = a.Trait<Cargo>();
|
|
foreach (var i in items)
|
|
cargo.Load(a, world.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary
|
|
{
|
|
new OwnerInit( Players["GoodGuy"] ),
|
|
new FacingInit( 0 ),
|
|
}));
|
|
|
|
a.CancelActivity();
|
|
a.QueueActivity(mobile.ScriptedMove(endPos));
|
|
a.QueueActivity(new CallFunc(() =>
|
|
{
|
|
while (!cargo.IsEmpty(a))
|
|
{
|
|
var b = cargo.Unload(a);
|
|
world.AddFrameEndTask(w2 =>
|
|
{
|
|
if (b.Destroyed) return;
|
|
w2.Add(b);
|
|
b.TraitsImplementing<IMove>().FirstOrDefault().SetPosition(b, a.Location);
|
|
b.QueueActivity(mobile.MoveTo(unload, 2));
|
|
});
|
|
}
|
|
}));
|
|
a.QueueActivity(new Wait(25));
|
|
a.QueueActivity(mobile.ScriptedMove(startPos));
|
|
a.QueueActivity(new RemoveSelf());
|
|
});
|
|
}
|
|
}
|
|
}
|