Files
OpenRA/OpenRA.Mods.RA/SupportPowers/SupportPowerManager.cs

222 lines
5.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA
{
public class SupportPowerManagerInfo : ITraitInfo, ITraitPrerequisite<DeveloperModeInfo>
{
public object Create(ActorInitializer init) { return new SupportPowerManager(init); }
}
public class SupportPowerManager : ITick, IResolveOrder
{
public readonly Actor self;
public Dictionary<string, SupportPowerInstance> Powers = new Dictionary<string, SupportPowerInstance>();
public readonly DeveloperMode devMode;
public SupportPowerManager(ActorInitializer init)
{
self = init.self;
devMode = init.self.Trait<DeveloperMode>();
init.world.ActorAdded += ActorAdded;
init.world.ActorRemoved += ActorRemoved;
}
static string MakeKey(SupportPower sp)
{
return sp.Info.AllowMultiple ? sp.Info.OrderName + "_" + sp.self.ActorID : sp.Info.OrderName;
}
void ActorAdded(Actor a)
{
if (a.Owner != self.Owner || !a.HasTrait<SupportPower>())
return;
foreach (var t in a.TraitsImplementing<SupportPower>())
{
var key = MakeKey(t);
if (Powers.ContainsKey(key))
{
Powers[key].Instances.Add(t);
}
else
{
var si = new SupportPowerInstance(key, this)
{
Instances = new List<SupportPower>() { t },
RemainingTime = t.Info.ChargeTime * 25,
TotalTime = t.Info.ChargeTime * 25,
};
Powers.Add(key, si);
}
}
}
void ActorRemoved(Actor a)
{
if (a.Owner != self.Owner || !a.HasTrait<SupportPower>())
return;
foreach (var t in a.TraitsImplementing<SupportPower>())
{
var key = MakeKey(t);
Powers[key].Instances.Remove(t);
if (Powers[key].Instances.Count == 0 && !Powers[key].Disabled)
Powers.Remove(key);
}
}
public void Tick(Actor self)
{
foreach(var power in Powers.Values)
power.Tick();
}
public void ResolveOrder(Actor self, Order order)
{
// order.OrderString is the key of the support power
if (Powers.ContainsKey(order.OrderString))
Powers[order.OrderString].Activate(order);
}
public void Target(string key)
{
if (Powers.ContainsKey(key))
Powers[key].Target();
}
static readonly SupportPowerInstance[] NoInstances = {};
public IEnumerable<SupportPowerInstance> GetPowersForActor(Actor a)
{
if (a.Owner != self.Owner || !a.HasTrait<SupportPower>())
return NoInstances;
return a.TraitsImplementing<SupportPower>()
.Select(t => Powers[MakeKey(t)]);
}
public class SupportPowerInstance
{
readonly SupportPowerManager Manager;
readonly string Key;
public List<SupportPower> Instances;
public int RemainingTime;
public int TotalTime;
public bool Active { get; private set; }
public bool Disabled { get; private set; }
public SupportPowerInfo Info { get { return Instances.First().Info; } }
public bool Ready { get { return Active && RemainingTime == 0; } }
public SupportPowerInstance(string key, SupportPowerManager manager)
{
Manager = manager;
Key = key;
}
bool notifiedCharging;
bool notifiedReady;
public void Tick()
{
Active = !Disabled && Instances.Any(i => !i.self.TraitsImplementing<IDisable>().Any(d => d.Disabled));
if (Active)
{
var power = Instances.First();
if (Manager.devMode.FastCharge && RemainingTime > 25)
RemainingTime = 25;
if (RemainingTime > 0) --RemainingTime;
if (!notifiedCharging)
{
power.Charging(power.self, Key);
notifiedCharging = true;
}
if (RemainingTime == 0
&& !notifiedReady)
{
power.Charged(power.self, Key);
notifiedReady = true;
}
}
}
public void Target()
{
if (!Ready)
return;
Manager.self.World.OrderGenerator = Instances.First().OrderGenerator(Key, Manager);
}
public void Activate(Order order)
{
if (!Ready)
return;
var power = Instances.First();
// Note: order.Subject is the *player* actor
power.Activate(power.self, order);
RemainingTime = TotalTime;
notifiedCharging = notifiedReady = false;
if (Info.OneShot)
Disabled = true;
}
}
}
public class SelectGenericPowerTarget : IOrderGenerator
{
readonly SupportPowerManager manager;
readonly string order;
readonly string cursor;
readonly MouseButton expectedButton;
public SelectGenericPowerTarget(string order, SupportPowerManager manager, string cursor, MouseButton button)
{
this.manager = manager;
this.order = order;
this.cursor = cursor;
expectedButton = button;
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == expectedButton && world.Map.IsInMap(xy))
yield return new Order(order, manager.self, false) { TargetLocation = xy };
}
public virtual void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}
}