Files
OpenRA/OpenRA.Mods.RA/Widgets/StrategicProgressWidget.cs

134 lines
4.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class StrategicProgressWidget : Widget
{
bool Initialised = false;
readonly World world;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public StrategicProgressWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
{
IsVisible = () => true;
this.world = world;
this.worldRenderer = worldRenderer;
}
public override void DrawInner()
{
if (!Initialised)
Init();
if (!IsVisible()) return;
int2 offset = int2.Zero;
var svc = world.players.Select(p => p.Value.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
var totalWidth = (svc.Total + svc.TotalCritical)*32;
int curX = -(totalWidth / 2);
foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && !a.TraitOrDefault<StrategicPoint>().Critical))
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
if (a.Owner == worldRenderer.world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
else if (!a.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
curX += 32;
}
foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && a.TraitOrDefault<StrategicPoint>().Critical))
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
if (a.Owner == world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
else if (!a.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
curX += 32;
}
offset += new int2(0, 32);
var pendingWinner = FindFirstWinningPlayer(world);
if (pendingWinner == null) return;
svc = pendingWinner.PlayerActor.TraitOrDefault<StrategicVictoryConditions>();
if (world.LocalPlayer != null)
{
var tc = "";
if (pendingWinner != world.LocalPlayer && (pendingWinner.Stances[world.LocalPlayer] != Stance.Ally || world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
{
// losing
tc = "Strategic defeat in " +
((svc.CriticalTicksLeft > svc.TicksLeft) ? WidgetUtils.FormatTime(svc.CriticalTicksLeft) : WidgetUtils.FormatTime(svc.TicksLeft));
}else
{
// winning
tc = "Strategic victory in " +
((svc.CriticalTicksLeft > svc.TicksLeft) ? WidgetUtils.FormatTime(svc.CriticalTicksLeft) : WidgetUtils.FormatTime(svc.TicksLeft));
}
var size = Game.Renderer.BoldFont.Measure(tc);
Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black);
Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke);
offset += new int2(0, size.Y + 1);
}
}
public Player FindFirstWinningPlayer(World world)
{
// loop through all players, see who is 'winning' and get the one with the shortest 'time to win'
int shortest = int.MaxValue;
Player shortestPlayer = null;
foreach (var p in world.players.Select(p => p.Value).Where(p => !p.NonCombatant))
{
var svc = p.PlayerActor.TraitOrDefault<StrategicVictoryConditions>();
if (svc.HoldingCritical && svc.CriticalTicksLeft > 0 && svc.CriticalTicksLeft < shortest)
{
shortest = svc.CriticalTicksLeft;
shortestPlayer = p;
}
if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest)
{
shortest = svc.TicksLeft;
shortestPlayer = p;
}
}
return shortestPlayer;
}
private void Init()
{
IsVisible = () => (world.Actors.Where(a => a.HasTrait<StrategicVictoryConditions>()).Any() && world.Actors.Where(a => a.HasTrait<StrategicPoint>()).Any());
Initialised = true;
}
}
}