Files
OpenRA/mods/ts/rules/civilian-vehicles.yaml

227 lines
3.6 KiB
YAML

4TNK:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Valued:
Cost: 1700
Tooltip:
Name: Mammoth Tank
Mobile:
Speed: 56
TurnSpeed: 5
Health:
HP: 60000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
RequiresCondition: !inside-tunnel
Turreted:
TurnSpeed: 3
Armament@PRIMARY:
Weapon: 120mmx
LocalOffset: 707,85,509, 707,-120,509
MuzzleSequence: muzzle
MuzzlePalette: effect-ignore-lighting
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: 0,283,580, 0,-283,580
AttackTurreted:
Voice: Attack
PauseOnCondition: empdisable
SelfHealing:
Step: 500
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
WithVoxelTurret:
WithVoxelBarrel:
WithMuzzleOverlay:
^TRUCK:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 500
Tooltip:
Name: Truck
Health:
HP: 20000
Armor:
Type: Light
Mobile:
Speed: 56
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
TRUCKA:
Inherits: ^TRUCK
TRUCKB:
Inherits: ^TRUCK
ICBM:
Inherits: ^CivilianVoxelCrusher
Valued:
Cost: 1400
Tooltip:
Name: Ballistic Missile Launcher
Health:
HP: 50000
Armor:
Type: Light
Mobile:
Speed: 85
TurnSpeed: 5
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 7c0
MaxHeightDelta: 3
Transforms:
IntoActor: gaicbm
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
Voice: Move
BUS:
Inherits: ^CivilianVoxelCrusher
Valued:
Cost: 800
Tooltip:
Name: School Bus
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading && !being-captured
Health:
HP: 10000
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 20
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
PICK:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 800
Tooltip:
Name: Pickup
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading && !being-captured
Health:
HP: 10000
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 2
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
CAR:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 800
Tooltip:
Name: Automobile
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading && !being-captured
Health:
HP: 10000
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 4
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
WINI:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 800
Tooltip:
Name: Recreational Vehicle
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading && !being-captured
Health:
HP: 20000
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
LOCOMOTIVE:
Inherits: ^Train
Valued:
Cost: 800
Tooltip:
Name: Train Locomotive
Cargo:
MaxWeight: 2
PipCount: 2
EjectOnDeath: true
TRAINCAR:
Inherits: ^Train
Valued:
Cost: 800
Tooltip:
Name: Passenger Car
Cargo:
MaxWeight: 10
PipCount: 5
EjectOnDeath: true
CARGOCAR:
Inherits: ^Train
Valued:
Cost: 800
Tooltip:
Name: Cargo Car
Cargo:
MaxWeight: 10
PipCount: 5
EjectOnDeath: true