227 lines
3.6 KiB
YAML
227 lines
3.6 KiB
YAML
4TNK:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Valued:
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Cost: 1700
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Tooltip:
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Name: Mammoth Tank
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Mobile:
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Speed: 56
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TurnSpeed: 5
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Health:
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HP: 60000
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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MaxHeightDelta: 3
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RequiresCondition: !inside-tunnel
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Turreted:
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TurnSpeed: 3
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Armament@PRIMARY:
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Weapon: 120mmx
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LocalOffset: 707,85,509, 707,-120,509
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Armament@SECONDARY:
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Weapon: MammothTusk
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LocalOffset: 0,283,580, 0,-283,580
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AttackTurreted:
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Voice: Attack
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PauseOnCondition: empdisable
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SelfHealing:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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DamageCooldown: 200
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WithVoxelTurret:
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WithVoxelBarrel:
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WithMuzzleOverlay:
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^TRUCK:
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Inherits: ^CivilianVoxelVehicle
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Valued:
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Cost: 500
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Tooltip:
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Name: Truck
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Health:
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HP: 20000
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Armor:
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Type: Light
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Mobile:
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Speed: 56
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 5c0
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MaxHeightDelta: 3
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TRUCKA:
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Inherits: ^TRUCK
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TRUCKB:
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Inherits: ^TRUCK
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ICBM:
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Inherits: ^CivilianVoxelCrusher
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Valued:
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Cost: 1400
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Tooltip:
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Name: Ballistic Missile Launcher
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Health:
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HP: 50000
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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TurnSpeed: 5
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 7c0
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MaxHeightDelta: 3
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Transforms:
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IntoActor: gaicbm
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Offset: -1,-1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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Voice: Move
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BUS:
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Inherits: ^CivilianVoxelCrusher
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Valued:
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Cost: 800
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Tooltip:
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Name: School Bus
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Mobile:
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TurnSpeed: 5
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Speed: 113
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RequiresCondition: !empdisable && !loading && !being-captured
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Health:
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HP: 10000
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Armor:
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Type: Light
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 5c0
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MaxHeightDelta: 3
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Cargo:
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Types: Infantry
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MaxWeight: 20
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PipCount: 5
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UnloadVoice: Unload
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LoadingCondition: loading
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EjectOnDeath: true
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PICK:
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Inherits: ^CivilianVoxelVehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Pickup
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Mobile:
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TurnSpeed: 5
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Speed: 113
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RequiresCondition: !empdisable && !loading && !being-captured
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Health:
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HP: 10000
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Armor:
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Type: Light
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 5c0
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MaxHeightDelta: 3
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Cargo:
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Types: Infantry
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MaxWeight: 2
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PipCount: 5
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UnloadVoice: Unload
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LoadingCondition: loading
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EjectOnDeath: true
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CAR:
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Inherits: ^CivilianVoxelVehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Automobile
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Mobile:
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TurnSpeed: 5
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Speed: 113
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RequiresCondition: !empdisable && !loading && !being-captured
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Health:
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HP: 10000
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Armor:
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Type: Light
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 5c0
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MaxHeightDelta: 3
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Cargo:
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Types: Infantry
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MaxWeight: 4
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PipCount: 5
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UnloadVoice: Unload
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LoadingCondition: loading
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EjectOnDeath: true
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WINI:
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Inherits: ^CivilianVoxelVehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Recreational Vehicle
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Mobile:
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TurnSpeed: 5
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Speed: 113
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RequiresCondition: !empdisable && !loading && !being-captured
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Health:
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HP: 20000
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Armor:
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Type: Light
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 5c0
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MaxHeightDelta: 3
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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UnloadVoice: Unload
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LoadingCondition: loading
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EjectOnDeath: true
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LOCOMOTIVE:
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Inherits: ^Train
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Valued:
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Cost: 800
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Tooltip:
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Name: Train Locomotive
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Cargo:
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MaxWeight: 2
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PipCount: 2
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EjectOnDeath: true
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TRAINCAR:
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Inherits: ^Train
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Valued:
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Cost: 800
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Tooltip:
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Name: Passenger Car
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Cargo:
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MaxWeight: 10
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PipCount: 5
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EjectOnDeath: true
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CARGOCAR:
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Inherits: ^Train
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Valued:
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Cost: 800
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Tooltip:
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Name: Cargo Car
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Cargo:
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MaxWeight: 10
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PipCount: 5
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EjectOnDeath: true
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