Files
OpenRA/mods/ts/weapons/explosions.yaml
reaperrr 225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00

73 lines
1.4 KiB
YAML

UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ImpactSounds: expnew09.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.aud
CyborgExplode:
Warhead@1Eff: CreateEffect
Explosions: medium_bang
ImpactSounds: expnew10.aud
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew09.aud
SmallDebris:
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 50, 125
Angle: 45, 135
Image: dbrissm
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true
LargeDebris:
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 50, 125
Angle: 45, 135
Image: dbrislg
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true