71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Return to a player owned RearmBuildings. If none available, head back to base and circle over it.")]
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public class ReturnOnIdleInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new ReturnOnIdle(init.Self, this); }
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}
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public class ReturnOnIdle : INotifyIdle
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{
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readonly AircraftInfo aircraftInfo;
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public ReturnOnIdle(Actor self, ReturnOnIdleInfo info)
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{
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aircraftInfo = self.Info.TraitInfo<AircraftInfo>();
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}
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public void TickIdle(Actor self)
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{
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// We're on the ground, let's stay there.
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if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraftInfo.MinAirborneAltitude)
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return;
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var airfield = ReturnToBase.ChooseAirfield(self, true);
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if (airfield != null)
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{
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self.QueueActivity(new ReturnToBase(self, airfield));
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self.QueueActivity(new ResupplyAircraft(self));
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}
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else
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{
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// nowhere to land, pick something friendly and circle over it.
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// I'd prefer something we own
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var someBuilding = self.World.ActorsHavingTrait<Building>()
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.FirstOrDefault(a => a.Owner == self.Owner);
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// failing that, something unlikely to shoot at us
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if (someBuilding == null)
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someBuilding = self.World.ActorsHavingTrait<Building>()
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.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally);
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if (someBuilding == null)
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{
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// ... going down the garden to eat worms ...
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self.QueueActivity(new FlyOffMap(self));
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self.QueueActivity(new RemoveSelf());
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return;
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}
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self.QueueActivity(new Fly(self, Target.FromActor(someBuilding)));
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self.QueueActivity(new FlyCircle(self));
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}
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}
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}
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}
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