182 lines
5.1 KiB
C#
182 lines
5.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Flags]
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public enum UncloakType
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{
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None = 0,
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Attack = 1,
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Move = 2,
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Unload = 4,
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Infiltrate = 8,
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Demolish = 16,
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Damage = 32
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}
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[Desc("This unit can cloak and uncloak in specific situations.")]
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public class CloakInfo : UpgradableTraitInfo
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{
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[Desc("Measured in game ticks.")]
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public readonly int InitialDelay = 10;
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[Desc("Measured in game ticks.")]
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public readonly int CloakDelay = 30;
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[Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish and Damage")]
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public readonly UncloakType UncloakOn = UncloakType.Attack
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| UncloakType.Unload | UncloakType.Infiltrate | UncloakType.Demolish;
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = "cloak";
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public readonly bool IsPlayerPalette = false;
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public readonly HashSet<string> CloakTypes = new HashSet<string> { "Cloak" };
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[UpgradeGrantedReference]
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[Desc("The upgrades to grant to self while cloaked.")]
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public readonly string[] WhileCloakedUpgrades = { };
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public override object Create(ActorInitializer init) { return new Cloak(this); }
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}
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public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated
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{
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[Sync] int remainingTime;
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[Sync] bool damageDisabled;
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UpgradeManager upgradeManager;
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CPos? lastPos;
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bool wasCloaked = false;
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public Cloak(CloakInfo info)
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: base(info)
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{
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remainingTime = info.InitialDelay;
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}
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void INotifyCreated.Created(Actor self)
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{
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upgradeManager = self.TraitOrDefault<UpgradeManager>();
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if (Cloaked)
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GrantUpgrades(self);
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}
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public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } }
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public void Uncloak() { Uncloak(Info.CloakDelay); }
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public void Uncloak(int time) { remainingTime = Math.Max(remainingTime, time); }
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOn.HasFlag(UncloakType.Attack)) Uncloak(); }
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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damageDisabled = e.DamageState >= DamageState.Critical;
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if (damageDisabled || Info.UncloakOn.HasFlag(UncloakType.Damage))
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Uncloak();
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}
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IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0 || IsTraitDisabled)
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return r;
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if (Cloaked && IsVisible(self, self.World.RenderPlayer))
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{
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var palette = string.IsNullOrEmpty(Info.Palette) ? null : Info.IsPlayerPalette ? wr.Palette(Info.Palette + self.Owner.InternalName) : wr.Palette(Info.Palette);
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if (palette == null)
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return r;
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else
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return r.Select(a => a.IsDecoration ? a : a.WithPalette(palette));
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}
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else
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return SpriteRenderable.None;
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}
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void ITick.Tick(Actor self)
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{
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if (!IsTraitDisabled)
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{
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if (remainingTime > 0 && !damageDisabled)
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remainingTime--;
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if (self.IsDisabled())
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Uncloak();
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if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
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{
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Uncloak();
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lastPos = self.Location;
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}
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}
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var isCloaked = Cloaked;
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if (isCloaked && !wasCloaked)
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{
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GrantUpgrades(self);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(Info.CloakSound, self.CenterPosition);
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}
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else if (!isCloaked && wasCloaked)
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{
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RevokeUpgrades(self);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
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}
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wasCloaked = isCloaked;
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}
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public bool IsVisible(Actor self, Player viewer)
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{
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if (!Cloaked || self.Owner.IsAlliedWith(viewer))
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return true;
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a => !a.Trait.IsTraitDisabled && a.Actor.Owner.IsAlliedWith(viewer)
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&& Info.CloakTypes.Overlaps(a.Trait.Info.CloakTypes)
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&& (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Info.Range.LengthSquared);
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}
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Color IRadarColorModifier.RadarColorOverride(Actor self)
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{
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var c = self.Owner.Color.RGB;
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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c = Color.FromArgb(128, c);
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return c;
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}
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void GrantUpgrades(Actor self)
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{
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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}
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void RevokeUpgrades(Actor self)
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{
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.RevokeUpgrade(self, u, this);
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}
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}
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}
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