Files
OpenRA/OpenRA.Mods.D2k/Activities/DeliverUnit.cs
2016-01-19 23:35:18 +00:00

141 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities
{
public class DeliverUnit : Activity
{
readonly Actor self;
readonly Actor cargo;
readonly IMove movement;
readonly Carryable carryable;
readonly Carryall carryall;
readonly Aircraft aircraft;
readonly IPositionable positionable;
readonly IFacing cargoFacing;
readonly IFacing selfFacing;
enum State { Transport, Land, Release }
State state;
public DeliverUnit(Actor self)
{
carryall = self.Trait<Carryall>();
this.self = self;
cargo = carryall.Carrying;
movement = self.Trait<IMove>();
carryable = cargo.Trait<Carryable>();
aircraft = self.Trait<Aircraft>();
positionable = cargo.Trait<IPositionable>();
cargoFacing = cargo.Trait<IFacing>();
selfFacing = self.Trait<IFacing>();
state = State.Transport;
}
// Find a suitable location to drop our carryable
CPos GetLocationToDrop(CPos requestedPosition)
{
if (positionable.CanEnterCell(requestedPosition))
return requestedPosition;
var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
// TODO: This will behave badly if there is no suitable drop point nearby
do
{
foreach (var c in candidateCells)
if (positionable.CanEnterCell(c))
return c;
// Expanding dropable cells search area
// TODO: This also includes all of the cells we have just checked
candidateCells = Util.ExpandFootprint(candidateCells, true);
} while (true);
}
// Check if we can drop the unit at our current location.
bool CanDropHere()
{
return positionable.CanEnterCell(self.Location);
}
public override Activity Tick(Actor self)
{
if (cargo.IsDead || !carryall.IsBusy)
{
carryall.UnreserveCarryable();
return NextActivity;
}
switch (state)
{
case State.Transport:
var targetl = GetLocationToDrop(carryable.Destination);
state = State.Land;
return ActivityUtils.SequenceActivities(movement.MoveTo(targetl, 0), this);
case State.Land:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.LandAltitude))
return this;
state = State.Release;
return ActivityUtils.SequenceActivities(new Wait(15), this);
case State.Release:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
Release();
return NextActivity;
}
return NextActivity;
}
void Release()
{
positionable.SetPosition(cargo, self.Location, SubCell.FullCell);
cargoFacing.Facing = selfFacing.Facing;
// Put back into world
self.World.AddFrameEndTask(w =>
{
cargo.World.Add(cargo);
carryall.UnreserveCarryable();
});
// Unlock carryable
carryall.CarryableReleased();
carryable.Dropped();
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
}
}
}