Files
OpenRA/mods/ts/rules/shared-structures.yaml
Mustafa Alperen Seki 2ca3a1d120 Reorder the TS Cameos
2017-04-09 15:24:49 +02:00

193 lines
3.4 KiB
YAML

GACNST:
Inherits: ^Building
Building:
Footprint: xxx xxx xxx
BuildSounds: facbld1.aud
Dimensions: 3,3
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Builds base structures.
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
MaxHeightDelta: 3
Production:
Produces: Building,Defense
Valued:
Cost: 2500
Tooltip:
Name: Construction Yard
CustomSellValue:
Value: 2500
BaseBuilding:
Transforms:
IntoActor: mcv
Offset: 1,1
Facing: 96
DeployCursor: undeploy
ProductionBar@Building:
ProductionType: Building
ProductionBar@Defense:
ProductionType: Defense
WithIdleOverlay@TOP:
Sequence: idle-top
WithIdleOverlay@SIDE:
Sequence: idle-side
WithIdleOverlay@FRONT:
Sequence: idle-front
WithBuildingPlacedOverlay:
Power:
Amount: 0
Selectable:
Bounds: 144, 60, 0, -6
ProvidesPrerequisite@gdi:
Factions: gdi
Prerequisite: structures.gdi
ProvidesPrerequisite@nod:
Factions: nod
Prerequisite: structures.nod
SelectionDecorations:
VisualBounds: 144, 80, 0, -12
PROC:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Tiberium Refinery
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower, ~techlevel.low
Description: Processes raw Tiberium\ninto useable resources.
Building:
Footprint: xxx= xx== xxx=
Dimensions: 4,3
Selectable:
Bounds: 134, 96, 0, -12
Health:
HP: 900
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
TiberianSunRefinery:
DockAngle: 160
DockOffset: 2,1
DiscardExcessResources: true
StoresResources:
PipColor: Green
PipCount: 10
Capacity: 2000
CustomSellValue:
Value: 600
FreeActor:
Actor: HARV
SpawnOffset: 2,1
Facing: 160
WithIdleOverlay@REDLIGHTS:
Sequence: idle-redlights
WithIdleOverlay@BIB:
Sequence: bib
WithDockedOverlay@FLAME:
Sequence: flame
Palette: effect
WithDockingOverlay@UNLOAD:
Power:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 134, 122, 0, -18
RenderSprites:
Image: proc.gdi
FactionImages:
gdi: proc.gdi
nod: proc.nod
Explodes:
Weapon: TiberiumExplosion
GASILO:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: proc, ~techlevel.low
Description: Stores excess Tiberium.
Valued:
Cost: 150
Tooltip:
Name: Silo
Building:
Footprint: xx xx
Dimensions: 2, 2
Selectable:
Bounds: 80, 48, -5, 0
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
RenderSprites:
Image: gasilo.gdi
FactionImages:
gdi: gasilo.gdi
nod: gasilo.nod
WithSpriteBody:
WithSiloAnimation:
WithIdleOverlay@UNDERLAY:
Sequence: idle-underlay
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
StoresResources:
PipColor: Green
PipCount: 5
Capacity: 1500
Power:
Amount: -10
SelectionDecorations:
VisualBounds: 80, 48, -5, 0
Explodes:
Weapon: TiberiumExplosion
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant
BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
FACTORY:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Buildable:
Description: Vehicle Production
RADAR:
AlwaysVisible:
Tooltip:
Name: Radar
Buildable:
Description: Radar
TECH:
AlwaysVisible:
Tooltip:
Name: Tech Center
Buildable:
Description: Tech Center