Files
OpenRA/OpenRA.Mods.RA/ReturnOnIdle.cs
2010-05-20 18:54:44 +12:00

54 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA.Traits.Activities;
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
// fly home or fly-off-map behavior for idle planes
class ReturnOnIdle : INotifyIdle
{
public void Idle(Actor self)
{
var altitude = self.traits.Get<Unit>().Altitude;
if (altitude == 0) return; // we're on the ground, let's stay there.
var airfield = ReturnToBase.ChooseAirfield(self);
if (airfield != null)
{
self.QueueActivity(new ReturnToBase(self, airfield));
self.QueueActivity(new Rearm());
}
else
{
Game.Debug("Plane has nowhere to land; flying away");
self.QueueActivity(new FlyOffMap());
}
}
}
}