Files
OpenRA/mods/cnc/rules/defaults.yaml

295 lines
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YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 60%
Rough: 40%
Road: 100%
Ore: 70%
Beach: 40%
ROT: 5
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainSpeeds:
Clear: 80%
Rough: 70%
Road: 100%
Ore: 90%
Beach: 70%
ROT: 5
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Helicopter:
AppearsOnRadar:
Targetable:
TargetTypes: Air
Selectable:
Voice: VehicleVoice
Helicopter:
RepairBuildings: hpad
RearmBuildings:
LandWhenIdle: false
Buildable:
Queue: Plane
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Infantry:
AppearsOnRadar:
Health:
Armor:
Type: None
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 90%
Rough: 80%
Road: 100%
Ore: 90%
PathingCost: 200
Beach: 80%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground
Buildable:
Queue: Infantry
RenderInfantry:
AutoTarget:
Passenger:
CargoType: Infantry
HiddenUnderFog:
PoisonedByTiberium:
GainsExperience:
GivesExperience:
# SharesCell:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^CivInfantry:
Inherits: ^Infantry
-Buildable:
AppearsOnRadar:
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Health:
HP: 20
RevealsShroud:
Range: 2
AttackBase:
PrimaryWeapon: Pistol
# ActorLostNotification:
# Notification: civdead1.aud
# NotifyAll: true
^Plane:
AppearsOnRadar:
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground, Water
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Building:
AppearsOnRadar:
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground
Armor:
Type: Wood
RepairableBuilding:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Buildable:
Queue: Building
RenderBuilding:
DeadBuildingState:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
MustBeDestroyed:
GivesExperience:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
CaptureNotification@NOD:
Race: nod
Notification: nodcapt1.aud
ActorLostNotification:
Notification: strclost.aud
^CivBuilding:
Inherits: ^Building
-Buildable:
DeadBuildingState:
Zombie: true
Health:
HP: 400
Armor:
Type: Wood
Building:
-RepairableBuilding:
Tooltip:
Name: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
DeadBuildingState:
Zombie: true
Tooltip:
Name: Field
RenderBuilding:
OverrideTheater: DESERT
OverrideImage: v23
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Capturable: false
BaseNormal: no
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Adjacent: 7
Targetable:
TargetTypes: Ground
Wall:
CrushClasses: wall
LineBuild:
Range: 8
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
GivesExperience:
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Husk:
Health:
HP: 140
Armor:
Type: Heavy
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
Tooltip:
Name: Bridge
Targetable:
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 1000
Building:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______
Dimensions: 6,4