285 lines
7.6 KiB
C#
Executable File
285 lines
7.6 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class DebugAircraftFacingInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
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}
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public class DebugAircraftFacing : ISync
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{
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readonly Aircraft a;
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public DebugAircraftFacing(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.Facing; } }
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}
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public class DebugAircraftSubPxXInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
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}
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public class DebugAircraftSubPxX : ISync
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{
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readonly Aircraft a;
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public DebugAircraftSubPxX(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.SubPxPosition.Y; } }
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}
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public class DebugAircraftSubPxYInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
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}
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public class DebugAircraftSubPxY : ISync
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{
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readonly Aircraft a;
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public DebugAircraftSubPxY(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.SubPxPosition.Y; } }
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}
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public class DebugAircraftAltitudeInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
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}
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public class DebugAircraftAltitude : ISync
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{
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readonly Aircraft a;
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public DebugAircraftAltitude(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.Altitude; } }
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}
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public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
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{
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public readonly int CruiseAltitude = 30;
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[ActorReference]
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public readonly string[] RepairBuildings = { "fix" };
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[ActorReference]
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public readonly string[] RearmBuildings = { "hpad", "afld" };
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public readonly int InitialFacing = 128;
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public readonly int ROT = 255;
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public readonly int Speed = 1;
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public readonly string[] LandableTerrainTypes = { };
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public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
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}
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public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled, IIssueOrder, IOrderVoice
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{
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public IDisposable reservation;
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public void UnReserve()
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{
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if (reservation != null)
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{
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reservation.Dispose();
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reservation = null;
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}
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}
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public void Killed(Actor self, AttackInfo e)
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{
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UnReserve();
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}
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protected readonly Actor self;
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[Sync]
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public int Facing { get; set; }
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[Sync]
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public int Altitude { get; set; }
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[Sync]
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public PSubPos SubPxPosition;
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public PPos PxPosition { get { return SubPxPosition.ToPPos(); } }
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public CPos TopLeft { get { return PxPosition.ToCPos(); } }
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readonly AircraftInfo Info;
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public Aircraft( ActorInitializer init , AircraftInfo info)
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{
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this.self = init.self;
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if( init.Contains<LocationInit>() )
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this.SubPxPosition = Util.CenterOfCell( init.Get<LocationInit, CPos>() ).ToPSubPos();
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
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this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit,int>() : 0;
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Info = info;
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}
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public Actor GetActorBelow()
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{
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if (self.Trait<IMove>().Altitude != 0)
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return null; // not on the ground.
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return self.World.FindUnits(self.CenterLocation, self.CenterLocation)
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.FirstOrDefault( a => a.HasTrait<Reservable>() );
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}
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protected void ReserveSpawnBuilding()
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{
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/* not spawning in the air, so try to assoc. with our afld. this is a hack. */
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var afld = GetActorBelow();
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if (afld == null)
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return;
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var res = afld.Trait<Reservable>();
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if (res != null)
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reservation = res.Reserve(afld, self, this);
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}
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public int ROT { get { return Info.ROT; } }
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public int InitialFacing { get { return Info.InitialFacing; } }
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public void SetPosition(Actor self, CPos cell)
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{
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SetPxPosition( self, Util.CenterOfCell( cell ) );
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}
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public void SetPxPosition( Actor self, PPos px )
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{
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SubPxPosition = px.ToPSubPos();
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}
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public void AdjustPxPosition(Actor self, PPos px) { SetPxPosition(self, px); }
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public bool AircraftCanEnter(Actor a)
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{
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if( self.AppearsHostileTo(a) ) return false;
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return Info.RearmBuildings.Contains( a.Info.Name )
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|| Info.RepairBuildings.Contains( a.Info.Name );
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}
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public bool CanEnterCell(CPos location) { return true; }
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public int MovementSpeed
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{
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get
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{
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decimal ret = Info.Speed;
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foreach( var t in self.TraitsImplementing<ISpeedModifier>() )
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ret *= t.GetSpeedModifier();
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return (int)ret;
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}
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}
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Pair<CPos, SubCell>[] noCells = new Pair<CPos, SubCell>[] { };
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return noCells; }
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public void TickMove( int speed, int facing )
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{
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var rawspeed = speed * 7 / (32 * PSubPos.PerPx);
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SubPxPosition += rawspeed * -Util.SubPxVector[facing];
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}
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public bool CanLand(CPos cell)
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{
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if (!self.World.Map.IsInMap(cell))
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return false;
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if (self.World.ActorMap.AnyUnitsAt(cell))
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return false;
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var type = self.World.GetTerrainType(cell);
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return Info.LandableTerrainTypes.Contains(type);
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}
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public IEnumerable<Activity> GetResupplyActivities(Actor a)
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{
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var name = a.Info.Name;
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if (Info.RearmBuildings.Contains(name))
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yield return new Rearm(self);
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if (Info.RepairBuildings.Contains(name))
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yield return new Repair(a);
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new EnterOrderTargeter<Building>("Enter", 5, false, true,
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target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
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yield return new AircraftMoveOrderTargeter();
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "Enter")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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if (order.OrderID == "Move")
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return new Order(order.OrderID, self, queued) { TargetLocation = target.CenterLocation.ToCPos() };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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switch( order.OrderString )
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{
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case "Move":
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case "Enter":
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case "ReturnToBase":
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return "Move";
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default: return null;
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}
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}
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}
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public class ResupplyAircraft : Activity
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{
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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var host = aircraft.GetActorBelow();
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if (host == null)
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return NextActivity;
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return Util.SequenceActivities(
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aircraft.GetResupplyActivities(host).Append(NextActivity).ToArray());
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}
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}
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class AircraftMoveOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "Move"; } }
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public int OrderPriority { get { return 4; } }
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public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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return false;
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}
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public bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
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{
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IsQueued = forceQueued;
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cursor = self.World.Map.IsInMap(location) ? "move" : "move-blocked";
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return true;
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}
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public bool IsQueued { get; protected set; }
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}
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}
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